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Removing kill moves


Seattleite

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Why is it impossible to remove kill moves? Why does absolutely nothing that should prevent them, such as changing their global variable, inserting impossible conditions to the animations or even deleting them outright, ever reduce the rate of their occurrence below 100%? I've tried everything I could think of, and nothing has had any effect whatsoever. They still trigger on every single attack without exception. They completely ruin melee combat by making every attack from every party an instant kill, and locking the player in place doing one of two long, boring, repetitive animations while they get shot eleven thousand times. It's a completely unplayable mess, and NOTHING fixes it. Why?
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