Malanity333 Posted April 5, 2012 Share Posted April 5, 2012 (edited) This weekend sometime after a 6:00p.m. ET night I will be releasing my 2nd mod "Imperial Faction Pack - ArbitraryFA-Imperial" The file will be uploaded and available on both Steam and Nexus. Released: 04/07/12Nexus: http://skyrim.nexusm...le.php?id=14619Steam: http://steamcommunit...tails/?id=21485 The following concerns information for the Arbitrary Faction Additions.Keep an eye out for the mod; please broach conversation regarding your opinions or if you would like/feel you could collaborate with me or aid in the progress of my ArbitraryFA mods. ArbitraryFA - Imperial.esm : Portable consumables used from inventory such as a hammer for tempering or bellows for smelting; new recipes to condense crafting materials and lighten your inventory. Portable camp gear such as a Cot to sleep in and a Utility Bench for crafting; and new traps. Imperial followers and better stat Armors/Weapons. Imperial Faction Pack Premonish Video Link: http://www.youtube.com/watch?v=n6WkQ5pzXOU Be sure to check out my mod - Forsworn Faction PackNexus: http://skyrim.nexusmods.com/downloads/file.php?id=12436Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=15401 PromoVid: http://www.youtube.com/watch?v=jCbD7UY5NOU --- MOD ADDS/CHANGES SYNOPSIS ---1) Imperial Scout, Mage, and Soldier Auxiliary followers in the entrance of Castle Dour.2) Castle Dour changed to CWImperialFaction. Changes a bed downstairs to player owned with a chest next to it named Imperial Scout Chest. Adds a Cooking Pot to the stove.3) Adds Temper-able Imperial weapons with Elven stats and Penitus Oculatus armor with Scaled stats. Req. Advanced Armors Perk. Set Name: Imperial Regalia4) Adds crafted [Camp] recipes, dropped from inventory -> enter sneak mode & activate.5) Adds 1 use consumable [Kit] recipes used (activated) from inventory.6) Adds 1 use consumable [Condensed] recipes used (activated) from inventory.7) Adds crafted [Trap] recipes, dropped from inventory -> enter sneak mode & activate. --- ADDED BY THIS MOD ------ (1) Camp Gear - drop from inventory -> enter sneak mode & activate.- "[Camp] Imperial Cot” - Bed- "[Camp] Stool” - - "[Camp] Utility Bench” - Tanning Rack + Utility Pack- "[Camp] Utility Pack” - Unique Workbench used exclusively to make “[Condensed] Raw …” & “[Trap] …” recipes in the field (can be used directly from inventory as well, but is not a consumable)--- (2) Crafted Field Kits - 1 time use (Activate the item from inventory, exit inventory menu, craft away wherever you are; once you activate one of the [Kit] used is removed like a consumable) Forge or [Camp] Utility Bench:- "[Kit] Arms Hammer" (Temper Weapons/Grindstone) 1.3 lb- "[Kit] Armor Tongs" (Temper Armor/Workbench) 0.7 lb- "[Kit] Bellows" (Smelter) 3.0 lb- “[Kit] Saw” - weigh 0.3 pounds ea, upon equipping/activating the player receives 7 firewood and 1 “[Kit] Saw” is removed from inventory. The idea is rather than carrying around 7 heavy logs, you only carry a light saw which can be used to gather the logs around you in the wilderness.--- (3) Crafted Condensed Packs - 1 time use consumables to consolidate weightTanning Rack- “[Condensed] Ingots - Basic” 3.0LB : 2xLeather Strips, 9xIron Ingot, 9xSteel Ingot- “[Condensed] Ingots - Aesthetic” 0.3LB : 2xLeather Strips, 3xSilver Ingot, 3xGold Ingot- “[Condensed] Leather” 1.0LB : 2xLeather Strips, 21xLeather, 21xLeather Strips- “[Condensed] Field Kit” 3.0LB : 2xLeather Strips, 1x[Kit] Bellows, 3x[Kit] Armor Tongs, 3x[Kit] Arms Hammer, 1x[Kit] Saw[Camp] Utility Pack- “[Condensed] Raw Iron” 0.7LB : 1xLeather Strips, 9xIron Ore- “[Condensed] Raw Leather” 0.3LB : 1xLeather Strips, 13xLeather- “[Condensed] Raw Strips” 0.1LB : 1xLeather Strips, 13xLeather StripsDuring the CW Questline the player does not really have a fix/convenient domicile, rather the PC travels between the Hold’s Camps, Forts, Capitals, and HQ. To combat this I introduce recipes with the concept the PC consolidates or redistributes his/her inventory (pack/backpack). If you have ever been hiking you may have made a few adjustments to belts, harnesses, distribution of weight, etc. and this simple rearrangement may help to lift some burden and give the sense of a lighter load; Of course the weight of the Condensed items added is greatly exaggerated.So for instance: “[Condensed] Ingots - Basic” recipe requires 9-Iron Ingots, 9-Steel Ingots, and 2-Leather Strips (for the adjustments). Upon activating the misc sack item “[Condensed] Ingots - Basic” from your inventory you will receive 9xIron Ingots, 9xSteel Ingots and the misc item “[Condensed] Ingots - Basic” representing the adjustments to your inventory bag will disappear. So you gain everything you put into the recipe when you use it aside from a few leather strips *yet* rather than carrying around the weight of those 18 ingots you only have to carry around the misc item “[Condensed] Ingots - Basic” which weighs next to nothing and you will only need to take the ingots from the consolidated pack when you need them.--- (4) Traps - Crafted with “[Camp] Utility Pack”; drop from inventory -> enter sneak mode & activate- “[Trap] Imperial Tripwire” - Knocks down actors who walk through the trap (Not triggered by PlayerFaction)- “[Trap] Packed Tripwire” - ! Please do not have more than 1 “[Trap] Imperial Tripwire” in your inventory or in the same cell at a time! Use a “[Camp] Utility Pack” or “[Camp] Utility Bench” to create a “[Trap] Packed Tripwire” which is opened thru inventory by activating the item, just like [Condensed] pouches. This will avoid many issues and bugs. --- NOTES ---1) If misc items added by this mod stop working for whatever reason when you attempt to activate/equip them from inventory try dropping all of that item from your inventory, pick them up, and then try to activate them again.2) All items are crafted from a Forge, Tanning Rack, or [Camp] Utility under the “Imperial” category. --- FUTURE PLANS ------ (1) Similar to the “[Condensed]” packs, I will introduce “[Voucher]”s which will be made from a much larger sum of crafting materials (Ingots, Ore, Leather) and weigh 0. You will be able to redeem a “[Voucher]” from an Imperial Quartermaster (Which I plan to station at every Fort as well, just like they are at the camps).--- (2) [Kit] Saw - I would like to make it so while in an exterior cell the screen will dim and after an in-game hour passes the player receives 7 firewood.--- (3) Craftable cooking fire that burns out after 3 hours, will also try to make something (if not this item) compatible with Hypothermia (Having issues with the fire not changing meshes each hour as I want it to) --- --- ---I am actually in the process of mapping out other factions, beginning with the Imperial Legion. That is the reason the name of my first file is "ArbitraryFA - Forsworn" (Arbitrary Faction Additions - Forsworn). Because I intended, or perhaps anticipated, ArbitraryFA - ... to be a theme of a mod series I release. The Forsworn to be honest, aside from being my fav faction, was the faction I wished to play at the time and having no experience with the CK the Forsworn Faction Pack mod was my experiment and orientation to modding. ArbitraryFA - Forsworn was my first mod.I expect future mod releases concerning arbitrary faction additions like Forsworn Faction Pack; most however will likely be much lighter mods than my first (I really went all out with the word arbitrary), like the Imperial Legion, because they already have a vanilla/initial foundation in the game. The Forsworn did not, and I built it essentially from scratch.--- --- --- The mod will be based around how I play; and have similar adaptations/aspects to and stems from my modForsworn Faction PackNexus: http://skyrim.nexusmods.com/downloads/file.php?id=12436Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=15401 Some of the ardent and prevalent mods I will be using in conjunction with my game-play as an Imperial include…WARZONES - Civil Unrest by MyGoodEye:Wars in Skyrim IV by Alexandrox:Imp's More Complex Needs:Frostfall - Hypothermia, Camping, Survival:Camping Kit of the Northern Ranger: Edited April 7, 2012 by Malanity333 Link to comment Share on other sites More sharing options...
Malanity333 Posted April 5, 2012 Author Share Posted April 5, 2012 (edited) [Reserved Post]And Nexus.. dudes. yall are too swell. Was so far from the awareness of how in depth the Nexus forums are until this post. I have picture, videos, links. A forum post on Nexus is like a site of its own. too cool too cool Edited April 6, 2012 by Malanity333 Link to comment Share on other sites More sharing options...
Malanity333 Posted April 5, 2012 Author Share Posted April 5, 2012 (edited) [Reserved Post] Edited April 7, 2012 by Malanity333 Link to comment Share on other sites More sharing options...
DieYoung Posted April 6, 2012 Share Posted April 6, 2012 Looking forward to this ;) Already tried the "light version" you released. Keep on your good work. Link to comment Share on other sites More sharing options...
Malanity333 Posted April 7, 2012 Author Share Posted April 7, 2012 Released: 04/07/12Nexus: http://skyrim.nexusm...le.php?id=14619Steam: http://steamcommunit...tails/?id=21485 Link to comment Share on other sites More sharing options...
DieYoung Posted April 8, 2012 Share Posted April 8, 2012 Seems this mod screwed up the Frostfall Mod. I noticed switchings from "warm" to "totaly warm" to "cold" in just a few seconds. On the other hand when I take a look at the active effects (don't know the exactly english word for) there are the positive and the negative effect at the same time. Link to comment Share on other sites More sharing options...
Malanity333 Posted April 8, 2012 Author Share Posted April 8, 2012 (edited) Seems this mod screwed up the Frostfall Mod. I noticed switchings from "warm" to "totaly warm" to "cold" in just a few seconds. On the other hand when I take a look at the active effects (don't know the exactly english word for) there are the positive and the negative effect at the same time. thats strange I noticed that as well tonight, I can't figure out how though as I dont believe I have loaded both this and frostfall's esm at the same time in the CK. I fixed mine by loading frostfall after this mod in load order Edited April 8, 2012 by Malanity333 Link to comment Share on other sites More sharing options...
DieYoung Posted April 8, 2012 Share Posted April 8, 2012 Loading Frostfall after this one fixed the problem indeed. Now everything is working fine ;) Link to comment Share on other sites More sharing options...
Malanity333 Posted April 8, 2012 Author Share Posted April 8, 2012 bah. sat night of spring break was a dumb decision for release. should have gone with sunday Link to comment Share on other sites More sharing options...
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