Perraine Posted February 12, 2018 Share Posted February 12, 2018 Just curious if it's a simple matter of changing their default outfit in the CK. I'm creating a saloon girl costume, and I'd really like to put it on the female mannequin who sits on the barrel in the shop at the end of Mad Mulligan's Minecart Coaster. She wears the cowhide/cowskin coloured western outfit by default (maybe move that onto one of the other dead NPC's.) I tried to have a look, but it started to get real confusing for me, with the ACTI and, scripts and all sorts ... the my CK crashed. Link to comment Share on other sites More sharing options...
kitcat81 Posted February 14, 2018 Share Posted February 14, 2018 You can look at the nif file in nifskope. It is animated and the suit is embedded into it. I think that when you activate it, it spawns the associated armor and plays 'naked' animation. Link to comment Share on other sites More sharing options...
Perraine Posted February 14, 2018 Author Share Posted February 14, 2018 Damn, I thought it was something like that, as the script attached to it seems to be an activator, not a container. I figured that they did something like swap out the mannequin meshes - one dressed and one not - when you activate them.Froicken Bugthesda can't even do a simple mannequin properly!!! Link to comment Share on other sites More sharing options...
kitcat81 Posted February 14, 2018 Share Posted February 14, 2018 (edited) LOL :D Well, maybe they just like it the hard way. You know you can decompile the script with Champollion to see what it does? I think they don't have activator and container scripts anymore. They are all named Object Reference scripts now. Edited February 14, 2018 by kitcat81 Link to comment Share on other sites More sharing options...
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