SoroPL Posted February 12, 2018 Share Posted February 12, 2018 So I tried to modify Beyond Boulder Dome Elite Armor in bodyslide to have it with a robot leg from Tough Traveller Outfit but well... This happened. Anyone knows what may be causing the problem? Link to comment Share on other sites More sharing options...
weak555 Posted February 12, 2018 Share Posted February 12, 2018 I HAD THIS PROBLEM BEFORE , U NEED TO MAKE SURE THE ARMOR MESHES ON THE BODY THEN EXPORT THE NIF AND THE REFERENCE TO THE ARMOR MESH LOCATION Link to comment Share on other sites More sharing options...
SoroPL Posted February 12, 2018 Author Share Posted February 12, 2018 I HAD THIS PROBLEM BEFORE , U NEED TO MAKE SURE THE ARMOR MESHES ON THE BODY THEN EXPORT THE NIF AND THE REFERENCE TO THE ARMOR MESH LOCATION Still nothing. I've set the reference and it still isn't working. Link to comment Share on other sites More sharing options...
somethingbrite Posted February 13, 2018 Share Posted February 13, 2018 I'm not an expert but I've seen similar while creating mashups / attempting conversions in outfit studio. Have you loaded the original projects to check for existing masks? - these won't show by simply loading the .nif - pre-existing masks seem to get funky if you then add additional masks. Also try loading this outfit .nif with an in game body (character assets folder in mesh folder.) Do they line up in outfit studio? I've converted outfits that imported to outfit studio way above the actual body and required moving back into alignment. - opening the same outfit in nifskope didn't show any wierd origin offset but when loaded into outfit studio the offset was clearly there. - a full body height and more. Link to comment Share on other sites More sharing options...
Jehusmaa Posted May 2, 2018 Share Posted May 2, 2018 https://uppaa.fi/image/CmX How to get Josie preset to visible in "Choose output set"? Im trying to use that preset to all outfits withbatch build. Link to comment Share on other sites More sharing options...
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