somethingbrite Posted February 13, 2018 Share Posted February 13, 2018 Does anybody know what function causes the game to remove the sleeve area on left arm where the PipBoy would be? I have noticed with a couple of outfit mods that when worn by NPC's (settler) the lower arm is missing between elbow and hand. This is occurs with Slevin92's Jackets and Coats of the commonwealth (https://www.nexusmods.com/fallout4/mods/3571) and also a femshepping mod that I think uses some resources from Jackets and Coats. (https://www.nexusmods.com/fallout4/mods/3571) Both these mods appear to be unsupported by their authors at this time but I would like to give fixing the issue a go. The outfits look fine visually when loaded in Outfit Studio and NifSkope - but the game removes the sleeve and I have no idea where to look to resolve this. Any suggestions? Link to comment Share on other sites More sharing options...
Perraine Posted February 13, 2018 Share Posted February 13, 2018 With most FO3/NV outfits they would 2 "sleeves" on the left arm for "Pip-Boy" on/off. This same thing has been done on a small number of outfits in FO4 (mainly ones with really thick or heavy sleeves), however FO4 also uses a system of body part data for meshes to tell the game whether or not to display certain parts or if a part of an outfit "overrides" others. Under Armor vs Armor for instance - The Vault Suit is considered under armor, where as the leather left arm is considered armor, so that you can wear one over the top of the other. There is a setting in the CK for "Pip-Boy" as one of these body parts, and it may be that this has been set incorrectly on the outfit, so that the game will always remove the sleeve, regardless of whether the character is wearing a pip-boy or not. Link to comment Share on other sites More sharing options...
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