tonycubed2 Posted April 7, 2012 Author Share Posted April 7, 2012 Getting closer, having a hellish time teleporting the player to the world space I renamed ad "Encounter1" . I deffined in the script both as a String and as cell location the variable "Ambush1" and set it to equal "Encounter1" but either way the player is not teleported. Does not work from the command prompt either. I do not want to use the fast travel command as it is the fast travel event I am using to tie this inot. Time pases when you use fast travel, and it would result in too much time passing. The screen goes black as if it was working and after a while it comes back but the player is in the same place. Does that mean it is working but that the destination is invalid? Is there a better way to teleport the player form a surface location to another cell location? if RandomInt() < 99Debug.CenterOnCell(Ambush1);move player to fight areaDebug.MessageBox("You are ambushed on the way!")PlayerRef.PlaceActorAtMe (Ambushers1, attackers).StartCombat(Game.GetPlayer()) Link to comment Share on other sites More sharing options...
dankicity Posted April 7, 2012 Share Posted April 7, 2012 (edited) You're looking for something else if this is going into a script. http://www.youtube.com/watch?v=BHRUK8bu4UQ one note that you'll not get there is teleporting followers with you. http://forums.nexusmods.com/index.php?/topic/569864-door-with-multiple-destinations/page__hl__teleport__st__10 Edited April 7, 2012 by dankicity Link to comment Share on other sites More sharing options...
tonycubed2 Posted April 7, 2012 Author Share Posted April 7, 2012 The move to command works great! And you solved my renaining issue which was how to move the players companion as well. Thank you again!!!! Link to comment Share on other sites More sharing options...
Recommended Posts