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Losing my mind over Papyrus


dfac364

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i set the target type to xmarkeractivator which seemed wrong to me but it wont let me select a static object, i set the current target to the specific marker where i wanted the spell to impact, i activated the bool spawn node property, i set the pulse rate to 0 because while it still set it off rapid fire it was the slowest rate, than i set the spell to conjuredremoralord, i also tried other spells like fireball which is how i found out it was firing on itself, with the conjuration it wasnt even displaying any animation only the noise but i think thats just because it was recasting itself too quickly because the fireballs definitley exploded i tried attaching this script to pullchains, levers, combat dummies, and shrine of nocturnal if that matters
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Pulse rate = 0 would be the highest possible rate...

 

Pulse rate is the time interval between spell casts.

I thought that may be the case but i wasnt sure so i tried setting it to 100 and i treid clearing the value both of those caused it to at least seem to fire faster, as for shooting at itself i was able to stop it by changing the script from activator to static and selecting a regular emarker as a target type but now it just fires forward and even though i set the pulse rate to 9999 it fires ~once a second

Edited by dfac364
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Make a clean save, and load your mod with these for the properties:

 

xOffset = 0.0

yOffset = 0.0

zOffset = 0.0

RandomOffsetX = 512.0

RandomOffsetY = 512.0

RandomOffsetZ = 0

PulseRate = 100.0

RandomRate = 0.0

TargetType = DummyObject

CurrentTarget = None

SpawnNode = True

Zap = Firebolt

TargetTypeList = None

SeekRange = Default

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A clean save means to load the game without the mod, save the game, exit, and then reload the game with the mod. Or you could try it with a new game. This is to prevent any thing saved inside the save files from the old version of a mod from interfering with changes made in a new version of a mod.
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A clean save means to load the game without the mod, save the game, exit, and then reload the game with the mod. Or you could try it with a new game. This is to prevent any thing saved inside the save files from the old version of a mod from interfering with changes made in a new version of a mod.

 

Sorry i havent been able to get back to you i did the clean save and it seems to have messed up the whole thing,

lisette has started spawning in the house, and while karliah has finally started to follow me like she should have she wont stop now and activating the activators i was using for the spell/ anything else seems to be having no effect. So ive been trying to fix that

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