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Esp as master


RipperArcane

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I recently ran across a mod that called on another .esp as its parent file, I cannot for the life of me figure out how it is done, reading the creation kit page bethesda put up lead me to believe it was not possible. So can someone point me in the right direction?
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While you are editing your own mod, you need to flag the other mod as a master file in the header.

 

Open your mod, together with the false-flagged esp file.

When you save your mod in the CK, the esp will be set as a master.

 

You can undo the false-flag when you are done editing.

 

 

To false flag the ESP file that your mod will depend on, you'll need to use something like TESVSnip.

In TESVSnip...

Select the TES4 record in the lhs pane.

From the menu: Edit -> Edit Header

In the popup dialog choose the first checkbox [x] ESM

Save that file.

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