Jump to content

Dark brotherhood - Mod idea (Spoiler alert)


Stefana35

Recommended Posts

The Dark brotherhood - A mod idea

 

 

 

THIS TOPIC CONTAINS SPOILERS!

 

 

Greetings people of nexus. I played the DB quest line, it was sorta logical. I mean, they had become weaker and they weren't bound by the five tenets. And they ended up being thugs, in the end. An assassin joined in, and became the listener. And changed it all and such. I liked it, can't complain. But, they could've made it much better. That is why I wish to have this mod made. To give the most epic, hardcore story line ever.

 

The assassin in the end changed everything. Now, this change is what I think this mod idea should be about. Including a story.

The listener, you. Should have the option, after completing the quest line. To recruit initiates, train them, and make them into hardcore assassins. Yes, giving them ranks a binding by the oblivion ranks. And, to bring back the five tenets. However, this option should be a repetitive thing you can do in for the big thing. Because, the DB is at a war, with the Morag tang. Yes, they come into Skyrim. Because, let's say... One of your personal silencer killed a wrong target, and that target seemed to be a Morag tang assassin. One of the best. So now the DB is in s*** for it. So the listener must now train his assassins and prepare for a war. However, the player should also get to know his assassins better, to give them a character development. So they wont be just some plain cattle to train, and then send out fighting. The listener should have the options to help the assassins, to get to know them better. I mean, this probably sounds a lot of gay but a listener should be able to know his subordinates. And since the listener killed the emperor he should have a lot of people after him. The DB should be wanted all over the world. That is why they should be stronger, to have more people and such. And more hideouts. And even have people in disguises around the towns, dressing up as bartenders, guards. And so forth. So if I would accidently get caught, maybe there is a 20% chance that a DB assassin in a guard disguise comes to me and gives me a chance to run off. You might even get stuff for a discount at a bartending place, since the DB assassin works there, or owns the place. You know, these kinds of stuff. So it would be like, the more you recruit. The better. And also, the player should be able to be ambushed, while walking on his own outside. By morag tang, or some imperial agents. And if the listener gets caught, there is a chance that the imperial agents come to pick you up, if they do. They actually put you in a torture chamber, to force them to tell you where your hideouts are. However, they would damage you into a certain amount of times. Let's say for example. You have 200hp. They would always damage you down to 300. If you have less then that, they would actually manage to kill you. However, if you have like, 310 hp. They would release the chains, and that would give you the oppourtunity to walk free in the cell. And if you have a lockpick, you can sneak out and kill every SoB. Now this is an idea, I don't know how much of this can be made in the scripting part. But here's my idea for anyone to build on if they wish. If they want to make an after-story. Now, I don't have any ideas about the quest line with morag tang.So I pretty much hope anyone will build on this idea. If they so wish.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...