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How can I export a model that I created in Blender to the Geck?


macaren15

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Use blender 2.49 (32bit only)

Install nif scripts for blender 2.49

 

Go to export->netimmerse and export as nif.

 

Depending on what the model is of (static, clothing, etc) the export settings will be different.

This wiki article shows what they should be for rigged meshes:

http://wiki.tesnexus.com/index.php/Creating_armor_mashups_for_fallout

 

If it's a static or a weapon, untick shadow map, tick use bsfadenoderoot, untick export dismember body parts.

 

Then in geck, create your new item and point its model to the one you just exported.

Edited by Quetzlsacatanango
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