Ape75 Posted February 15, 2018 Share Posted February 15, 2018 I´ve been searching, and it might be there already is, but: Something that´s been bugging me is that you can harvest crops from settlements that you don´t control yet. Settlers should be like "WTF! We labored for months to make that grow in this godforsaken wasteland! hands off!" but instead they just go about their business. At least let us have the option to ask if it´s ok to take a couple of mutfruits.. I do NOT want a mod that overhauls the whole harvesting system :P Link to comment Share on other sites More sharing options...
moonracer Posted February 19, 2018 Share Posted February 19, 2018 You can check the optional files of my Loot Logic and reduction. It includes a mini mod that prevents the player from picking any crops. The downside is that this also means you can't pick your own, but really you should be getting enough dumped into your workbench by settlers that it shouldn't matter. The only other option I can think of would be setting an ownership tag on every crop in the game so it would count as stealing. Unfortunately that would be a huge hassle and probably cause conflicts. Link to comment Share on other sites More sharing options...
Greslin Posted February 19, 2018 Share Posted February 19, 2018 I'm just guessing, but I'd expect that the real trick would be to find a way to capture OnActivate() events dynamically within a given radius of a specific Reference. If you could do that, writing this up in a script should be fairly simple. You'd just have to script something on a Workshop-related quest that monitors a radius around Workshops, for player-created OnActivates on farm crops. If the workshop isn't currently usable, then it's a crop theft. There's probably a dozen different ways to do this badly. Whether there's a way to do it elegantly, that I don't know. Link to comment Share on other sites More sharing options...
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