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Mod Request: Slow motion on parryable/dodgeable attack


Rikkado

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If possible to make the combat a bit more "cinematic" and easier I'd like to request a time slow down when someone attacks you (from the moment the reticule gets the green shield icon till it ends) so that it's easier to block something like a full second and when you block you get control again.

 

This happens when you are parried and during the tutorial on parrying and dodge, so I thought it might be possible, sort of a helping hand on combat so to speak.

 

EDIT: If it helps I found 2 console commands that affect the game speed and was able to successfully alter the game speed with both to slowmotion

 

t_scale

t_gamescale

 

I suspect t_gamescale is the safest one.

 

Also found out that you could enable block to always force perfect block with wh_cs_plforceperfectblock but because the devconsole is restricted you're unable to turn on this option.

Edited by Rikkado
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I second this. The rate that it slows down when you're training the second time around would be a nice slowdown.

That would kinda be perfect, and it also seems to already be implemented in-game, someone would just have to find a way to make that happen to other enemies too.

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