Rikkado Posted February 15, 2018 Share Posted February 15, 2018 (edited) If possible to make the combat a bit more "cinematic" and easier I'd like to request a time slow down when someone attacks you (from the moment the reticule gets the green shield icon till it ends) so that it's easier to block something like a full second and when you block you get control again. This happens when you are parried and during the tutorial on parrying and dodge, so I thought it might be possible, sort of a helping hand on combat so to speak. EDIT: If it helps I found 2 console commands that affect the game speed and was able to successfully alter the game speed with both to slowmotion t_scalet_gamescale I suspect t_gamescale is the safest one. Also found out that you could enable block to always force perfect block with wh_cs_plforceperfectblock but because the devconsole is restricted you're unable to turn on this option. Edited February 16, 2018 by Rikkado Link to comment Share on other sites More sharing options...
Deathdime Posted February 15, 2018 Share Posted February 15, 2018 I second this. The rate that it slows down when you're training the second time around would be a nice slowdown. Link to comment Share on other sites More sharing options...
Rikkado Posted February 16, 2018 Author Share Posted February 16, 2018 I second this. The rate that it slows down when you're training the second time around would be a nice slowdown. That would kinda be perfect, and it also seems to already be implemented in-game, someone would just have to find a way to make that happen to other enemies too. Link to comment Share on other sites More sharing options...
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