davethepak Posted February 16, 2018 Share Posted February 16, 2018 Basically trying to figure out to allow an upgrade action to a piece of armor, that would allow me to add a keyword. I was looking into doing a temper recipie - but could find very little detail on what the heck they actually do (just create a new item? do I have to create the new items with the keywords? is that how I do it?). thanks in advance. Link to comment Share on other sites More sharing options...
NexusComa Posted February 20, 2018 Share Posted February 20, 2018 (edited) Need more info here ... have no clue what you mean by upgrade. My guess here as I'm not sure what you're going for would be to just copy the armor add the "upgrade" and make it a completely new armor item. Then when they upgrade the armor simply switch sets. ie: ArmorDaedricHelmet (Daedric Helmet) could be remade as TemplerArmorDaedricHelmet (Templer Daedric Helmet). If you take a look in the creation kit you will see this is how the enchants work. The set isn't really enchanted, it's a completely different armor ... an enchanted version even though it seems in game you just added an enchant. Edited February 20, 2018 by NexusComa Link to comment Share on other sites More sharing options...
davethepak Posted April 12, 2018 Author Share Posted April 12, 2018 Thank you for your reply. I was wanting to upgrade a piece of armor, such that the upgraded version gained a new keyword. Part of it would be to maintain any enchantment already on the armor. It seems as if I would need to create temper recipies for every single version of armor, and make new ones. This makes sense....except, how can you enchant new armors added by mods....I mean, they would need all the enchanted versions already. As a side note: I was wanting to create improved versions of robes, that added the warm keyword - as mages have very limited access to warm gear. thanks for your response. Link to comment Share on other sites More sharing options...
FrankFamily Posted April 12, 2018 Share Posted April 12, 2018 (edited) To clarify, enchanting works that way for items you find already enchanted on npcs or containers, they are a different form that has the enchantment assigned, just like unique items. It's different with items you enchant yourself, there the form remains the same, the game adds the enchantment to the particular item. Indeed you don't need to make forms for every single item that can hold an enchantment you add in a mod nor every single enchantment that could be added to your mod-added item. Now, the matter, If you want to add this keyword keeping any enchantment you might have added to the item, I'm not sure it's possible. There is add/remove keyword for objectreferences in f04, doesn't seem to exist in skyrim and getting objectreferences of these items (or aliases that would also work) is probably not a good way since these aren't unique items. Imo the best way you can do this is by duplicating the forms, adding the keyword and then make crafting recipes (at forge/anvil or new workbench) to craft the warm variants with the vanilla ones, you'd loose player-added enchantments and tempering unfortunately (unless you are going to use skse, I believe with some scripting you could reapply the enchantment and tempering to the new item but seems a bit overkill imo). If these are pre-enchanted items like mage robes your warm variant would have the same enchantment so that's not a problem. To answer the question of the title in a more straightforward manner, I don't think you can add keyword via temper recipes. Edited April 12, 2018 by FrankFamily Link to comment Share on other sites More sharing options...
davethepak Posted April 15, 2018 Author Share Posted April 15, 2018 Thank you, I will give this a try. I appreciate your detailed responses. best regards. Link to comment Share on other sites More sharing options...
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