dogtown1 Posted April 6, 2012 Share Posted April 6, 2012 I'm rigging some obj witcher creatures to skyrim skeleton nifs everything goes fine except for this one thing, after I get the nif into nifskope and change the user settings to 12 and 83, it does the usual removes the shader stuff (specular, nimaterial and so on) but included in the shader stuff is a "NiStencilProperty" when I remove it, a hole appears in the mesh, its not actually a hole in the mesh, its looks like a hole in the UV but looking at it again, you can see that the texture is on the opposite side of the faces anyway, if I insert a nistencilproperty into the nitrishape it fixes it, but then in the ck I get a marker error and the model will not render, but without the nistencil, it renders fine (except for the reversed faces thing) is there a simple fix for this? http://www.mediafire.com/?budjmh7swgk1lba heres the mesh if someone wants to see what I'm talkin about Link to comment Share on other sites More sharing options...
nivea Posted April 7, 2012 Share Posted April 7, 2012 You do not want a NiStencilProperty any more: Go to the meshes BSLightingShaderProperty -> Shader Flags 2 Now tick the SF Double sided on, save and reload the mesh it will now have the same effect as NiStencilProperty. Your issue is that the faces are not on the right side, opening the nif in blender and selecting all the faces that are black/wrong sided then flipping them should fix the issue. Link to comment Share on other sites More sharing options...
dogtown1 Posted April 7, 2012 Author Share Posted April 7, 2012 that was WAY more easier than I could have hoped, :biggrin: NIVEA RULES! Link to comment Share on other sites More sharing options...
nivea Posted April 7, 2012 Share Posted April 7, 2012 :thumbsup: Link to comment Share on other sites More sharing options...
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