helzi Posted June 24, 2008 Share Posted June 24, 2008 1. How do you make a dog follow you around and follow commands. i.e. Stay put when you tell it to and follow you when you tell it to. 2. How do you make the same dog eat? (So when you put meat on the floor, it eats it.) The reason I ask is because on the Oblivion Preview, it showed dogs as doing this, but I've seen no evidence of it in-game. 3. How do you make the dog walk around when it's inside your house until you ask it to follow you? Anyone who can answer this - THANK YOU! I want to make this mod so much! Link to comment Share on other sites More sharing options...
Vagrant0 Posted June 24, 2008 Share Posted June 24, 2008 Basically, you need to setup packages, then setup scripting on the dog to control some of the flags needed to cause a stay, follow, wander behavior. However, the dog will never eat anything you drop, this is due to how the game flags anything owned by the player as being totally off limits to anything else. If it is dropped by someone else, or placed with scripting, that is a seperate issue. Most of the things done in that little preview were specially scripted, and made use of some things which were toned down within the released game. Several of them are still possible, but but some thngs require a bit more to do. You might want to look at my shepherds ring mod. It provides an example of some simple packaging, and comes with a stay/follow toggle. However since you have only one dog that is a placed reference, you can probably do it with script variables rather than factions. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.