justio314 Posted February 17, 2018 Share Posted February 17, 2018 Hello, I am trying to export some player characters from Skyrim to nifskope to 3dmax, I have a few mods, here is a list (in load order): Dragonborn.esm HearthFires.esm Dawnguard.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial Skyrim Legendary Edition Patch.esp SkyUI.esp RaceCompatibility.esm RaceCompatibilityUSKPOverride.esp FNIS.esp XPMSE.esp ApachiiHair.esm ApachiiHelmetWigs.esp ApachiiHairMales.esm Alternate Start - Live Another Life.esp calyps-animal-ears.esp CharacterMakingExtender.esp Cloaks - Dawnguard.esp Cloaks.esp dD - Realistic Ragdoll Force - Realistic.esp EnhancedCharacterEdit.esp HBR_OhmesRaht(Khajiit)_Standalone.esp HDTTailsEquipable.esp Hothtrooper44_ArmorCompilation.esp Hothtrooper44_Armor_Ecksstra.esp Kitsune of Akavir - One Tail.esp RaceMenu.esp RaceMenuMorphsCBBE.esp RaceMenuPlugin.esp TheEyesOfBeauty.esp USKP Patcher for RaceCompatibility.esp yurica_kimono.esp SheogorathPreset.esp ClassicScythe_eng.esp Dr_Bandolier.espI am changing the skeletons, but I can get the faces out, I just cant seem to find the correct body path, I have tried 3d ripper dx, but to no avail. if any more information is needed please feel free to ask. Thank you very much for any help, Justio314 Link to comment Share on other sites More sharing options...
Di0nysys Posted February 17, 2018 Share Posted February 17, 2018 (edited) Download the import export plugin for 3dsmax, and it will allow u to handle Nif files in 3dsmax. There's a few here on Nexus. https://www.nexusmods.com/skyrim/mods/5622This is the one i use, but there's versions for 2018 on the site as well. Edited February 17, 2018 by Di0nysys Link to comment Share on other sites More sharing options...
justio314 Posted February 18, 2018 Author Share Posted February 18, 2018 i think you misunderstand, I can get some of the nif's to work just fine, however i cannot find or get my custom body skeleton and mesh to render in 3ds max, I can get the default bodys and cbbe bodys but I cannot get my character's body mesh. Is there a way to do that? Thank you very much Justio314 Link to comment Share on other sites More sharing options...
crazylion Posted February 19, 2018 Share Posted February 19, 2018 Hi as much as I understand the game engine its like that - every Human NPC and PC uses the same default mesh. The information on how the individual person looks are controlled by nodes(facial features are accessible inside CK) which are stored in the save game file(for the Player only/NPC are stored in the esp's)and not in the mesh so don't search for it - it does not exist. This facial information can be extracted from the Save file but it is pretty much useless outside the game engine as their is no support for it in 3dsmax as far as I know. CL Link to comment Share on other sites More sharing options...
justio314 Posted February 19, 2018 Author Share Posted February 19, 2018 I use char-gen nif exporter, So i can get the entire head from skyrim to nifskope to 3ds max, however I have a character with elongated arms (as that is in their character description) and cannot seem to find a way to export the CUSTOM MADE body as either an nif or an obj. I have tried 3d ripper dx, but have had no progress, It hasn't worked at all for me, and even crashes if I try it more than once. justio314 Link to comment Share on other sites More sharing options...
crazylion Posted February 20, 2018 Share Posted February 20, 2018 (edited) I use char-gen nif exporter, So i can get the entire head from skyrim to nifskope to 3ds max, however I have a character with elongated arms (as that is in their character description) and cannot seem to find a way to export the CUSTOM MADE body as either an nif or an obj. I have tried 3d ripper dx, but have had no progress, It hasn't worked at all for me, and even crashes if I try it more than once. justio314 Ah yes I forgot about the char-gen ExporterSo you can export your head but that does not work for your body, as CharGen only exports the head information based on RaceMenue settings.How did you export the body(did you just use the default body mesh parts)? When you import the body into 3dsMax did you import it with an skeleton(did you use the XPMSE Skeleton - which is in your load order)? Is the skin of the body parts in 3dsmax weighted? CL Edited February 20, 2018 by crazylion Link to comment Share on other sites More sharing options...
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