YellowJacketXV Posted February 17, 2018 Share Posted February 17, 2018 How hard is it to make an object that you sneak activate to become like a crafting table, then sneak activate to pack it back up? How difficult is it to make an object in your inventory window act as a link to a crafting menu? Like armorer bench or grindstone? Link to comment Share on other sites More sharing options...
YellowJacketXV Posted February 18, 2018 Author Share Posted February 18, 2018 (edited) ScriptName abSmeltingPotScript extends ObjectReference Activator Property abSmeltingPot Auto Event OnActivation(ObjectReference akActionRef) if (Game.GetPlayer().IsSneaking()) ;While Sneaking Disable() ObjectReference newRef = TargetMarker.PlaceAtMe(abSmeltingPot, 1, false, false, true) Delete() endif EndEvent So this is what I have so far for one of the objects. I've already made a new mesh for a more 'reasonable' portable smelter but I can't seem to find on the wiki which syntax to use for placing an object where another object is. I already have an idea how to utilize a similar script to get the object back into my inventory. Whatever I am able to devise here I'll probably mix with the portable anvil. Then lastly will be an in-inventory activator to open up both tempering menus. Any help would be amazingly appreciated right now. (that's if this place isn't dead) Edited February 18, 2018 by YellowJacketXV Link to comment Share on other sites More sharing options...
YellowJacketXV Posted February 18, 2018 Author Share Posted February 18, 2018 It seems that the misc item doesn't even act as an activator when I try a simple "hello world" style message when sneak-activated using the above script. What am I doing wrong? Link to comment Share on other sites More sharing options...
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