Aithlyra Posted February 17, 2018 Share Posted February 17, 2018 Hello! I was wondering if anyone might be able to advise me on a way to change what the standing stones do. I have modified the stone's abilities and things like spells before but I am much less certain when it comes to scripts... What I would like to do is have the stones confer a small passive benefit which increases in power with each found.Something like each stone, when it is first activated, granting a 1% decrease to mana costs or a point of magic resistance and armour or something like that. If it can be done though I would like to set it up so that these just add one ability to be listed rather than 13 separate bonus of 1%.Also if it is possible I would really like to have a bonus offered for finding all of them?If that cannot be done then maybe there is a way to add a quest or something so that finding each stone on its own does nothing but upon touching each of them an ability is granted? These sorts of things I am not experienced at all with though so I am hoping somebody might be able to give me advice or instructions on how to crate this sort of thing. Link to comment Share on other sites More sharing options...
Fantafaust Posted February 18, 2018 Share Posted February 18, 2018 (edited) You could probably make a Global variable, put a script on each standing stone to increase that Global variable by one and set a value to prevent that standing stone from increasing the Global again, make a magic effect to do what you want(ie magicka cost reduction etc.), then throw that on your one single ability 13 times, set their magnitudes and put a condition on each of those 13 magic effects based on the value of the Global variable.That's how I would do it anyways. There's probably a way to do it with scripting and SKSE to calculate the magnitude for you, but I'm unsure.Standing Stone script below: Actor Property PlayerRef Auto Bool ShouldIncreaseGlobal = TRUE GlobalVariable Property StandingStoneCount Auto Event Onactivate(ObjectReference akActivator) If akActivator == PlayerRef && ShouldIncreaseGlobal == TRUE StandingStoneCount.SetValue(StandingStoneCount.GetValue() + 1.0) ShouldIncreaseGlobal = False Else ;Do Nothing, player has already used this Stone EndIf EndEvent Edited February 19, 2018 by Fantafaust Link to comment Share on other sites More sharing options...
Aithlyra Posted February 18, 2018 Author Share Posted February 18, 2018 (edited) I see! I am so glad to know that such a things is possible!I fear that perhaps this all might be a little beyond my ability though, I am going to keep trying to learn the scripting though... Would a quest that needs the player to touch all the stones and then gives a one time ability reward be easier to handle than this?And it may be easier to set the ability to a nice even value that way as well... Whatever the case thank you so much for your help! I understand the type of scripting needed quite a bit better now at least! Edited February 18, 2018 by Aithlyra Link to comment Share on other sites More sharing options...
Fantafaust Posted February 19, 2018 Share Posted February 19, 2018 The script I wrote above should be the only script you need really. Can anyone else confirm? Link to comment Share on other sites More sharing options...
Aithlyra Posted February 19, 2018 Author Share Posted February 19, 2018 I fear that even so I lack the needed skill to properly make use of it.I am still trying to learn more but I have no mind for such things.I am really really thankful for your help though!! Link to comment Share on other sites More sharing options...
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