kamikatze13 Posted February 20, 2018 Share Posted February 20, 2018 When you purge, Vortex will go through all file in the game directory, look at all files with a refcount > 1, go through all the files in its own mod directory, look at all with a refcount > 1 and remove the files that are in both sets (based on an file id that will be the same for hard links to the same file). This way vortex should be able to reliably remove hard links and only its own hard links as long as you don't manually mess with the mods directory. The manifest is used as a fallback and also to figure out if a file was changed with an application outside vortex, it shouldn't be strictly required. thx for clarification, seems robust to me so far Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.