thingy123 Posted February 18, 2018 Share Posted February 18, 2018 G'day, I'm just working on the next version of Experimental perk version. Just out of curiosity, does anyone happen to know what code to use to actually have a script scan the formlist for the new ammo? (Meaning mod ammo) so the player doesn't have to keep updating formlist when they keep adding new custom arrows. These steps would be as follows below:1. Player loads the game.2. Script to scan the ammo list for new added mod ammo, else if the esp is uninstalled and ammo is no longer found ingame...3. For the former, add the ammo to formlist, and for the latter, remove the ammo from the formlist. Or.1. Player loads the game.2. Script to scan the ammo list for new added mod ammo, else if the esp is uninstalled and ammo is no longer found ingame...3. if ammo has been removed from the game due to uninstallation of one mod, then reset the formlist automatically, and scan for ammo again, adding only new ones. Something like this. Is it possible? Link to comment Share on other sites More sharing options...
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