kschang77 Posted February 18, 2018 Share Posted February 18, 2018 These contain my own playthrough experiences and thus would be spoilers. If you're stuck, your answers may be here. Q: What the heck do I do to start this mod? A: You should get a "distress call" at "Tricell". Go there, and sneak in. Once you solve that little problem (hint: firepower is NOT always the solution), walk through that door and talk to the folks inside. Q: Okay, I got that. Then what? A: Free free to explore the ship a bit. Look for the teleporter at the LOWER part of the bridge (next to the front window), which takes you to the hub. Find the teleporter that takes you to the "main hangar". Explore a bit. Turn left and go through the door into the corridor. (To the left is the armory, pick up some weapons if you need some). Go all the way to talk to the scientist who wants you to help test the cargo-sized teleporter. (Be sure to go into third-person mode after he goes ARGH!, and get a chuckle out of it) What's after that should be obvious... it's a fetch quest. Q: Okay, I got the part about going to Rivet City. What do I do there? A: You need to find the council chambers, which is in the bridge section. Climb the bridge stairs (not the main staircase) until you come across the Gutsy. One of the doors near him is the council chambers. What you need to do next should be pretty simple (but not necessarily easy). Q: What about Rose? A: That's entirely up to you. Q: Okay, what do I do next? A: Check your office's computer. If there are no new commands, then nothing is happening. Go back to wasteland and do something else. You'll be notified when something is happening. It may take a few game days. Q: Where is the Olympus council chamber? A: Opposite your office, actually. HINT: Talk to Karpov and he'll assign you some Black Guards to guard your office. you can order them to follow you around. Q: So, visit the moon? A: Of course. But... brings LOTS and LOTS of ammo, and adapt all the biogels you can and bring all the stimpaks before you go. You'll need them. Q: Where the heck is my "Artemis Team"? A: They are in the main hangar, really. HINT: The local map is useless unless you're in the tubes BETWEEN the sections. HINT: VATS targeting should reveal some surprises. Q: Should I pay the 10K caps to create Poseidonis? A: Of course! You'll get to refurb it into your unique home later. (Which will need even MORE caps, of course) Q: Nothing's happening! A: Go fool around in the wasteland for a couple more game days. You'll get a notification when you need to do something HINT: Explore the ship, there are remnant aliens around, and just enjoy the environment. Q: What's this "secret base" I heard? A: It's way out to the west. It's a way for you to pick up a new unique companion. Q: Okay, so I need to go make a speech at Rivet City... Right? A: So go do it. Make sure you talk to your Intel guy, Archangel (aka Schmidt). Bring some weapons Q: WTF!? What happened!? A: Your VATS should explain that to you quite clearly... Someone's crashing the party! Q: Okay, that's done, now what? A: Go have another meeting. Q: What do I do at whatever? A: Bring lots of ammo for 5.56 and your best 5.56 gun, though you'll get a pretty good one if you didn't bring one. Also bring heavy armor. You'll be doing some serious fighting. Your Thunderfirst Commander Armor works fine. Q: Where the **** is the diplomatic shuttle? A: It's really in the main hangar, just not in an area you usually go to. No need to go through doors. If you don't see it, open local map. Q: Okay, how do I tell him to take off? A: Use the intercom on the main desk (no need to sit down) Q: We've arrived. How do I open the door? A: There's a small button next to one of the doors on the right side. THAT opens the door. Q: Wow, that's a surprise! Now what? A: Well, your primary objective is to reclaim the shuttle... Q: Argh. Where did the pilot go? A: In the building (argh) first floor. Q: Okay, what do I do about the main floor? A: There may be a way to hack the turrets... Q: What do I do about... A: Nothing. Just leave it. Q: The bar is empty! What do I do now? A: Look again. Q: Oooooh, super armor! What's the catch? A: No pip-boy once you wear it, and you will wear it automatically once the scientist walked in and started manipulating the controls. If you don't have at least 50 lb carrying capacity available, you'll be encumbered, and that means VERY slow walking for the next 10-15 minutes as you wander throughout the base at a snail's pace. No pip-boy means no map, no changing weapons, no dropping inventory, no taking aid, etc. I hope you remember which is the office you're supposed to crash. OTOH, that is a very nice armor. Q: Okay, I did the alternate viewpoint thing. Now what? A: Nothing, that's it for this mod! Q: What if I want a little more? There's "additional content" and "moon base", which extends the story a little further. You can go explore Poseidonis, and your penthouse suite and pay $$$ to outfit it. You can explore the "embassies" at all the major settlements across DC wasteland, and so on. Link to comment Share on other sites More sharing options...
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