RaycerX Posted April 7, 2012 Share Posted April 7, 2012 I tried making my own mod to remove a whole bunch of items from merchants (mostly dwarven and elven items) but they still appear in the world they still appear in a merchant's inventory. 1. What do I have to do to remove them (said items) completely? 2. Is it possible to make them a rare appearance in said inventories; if so, how?3. Is it possible to remove ebony, daedric, and dragon bone/scale items away from enemy bodies as well; if so, how? Link to comment Share on other sites More sharing options...
flobalob Posted April 7, 2012 Share Posted April 7, 2012 I bet you are using a save game from prior to making your mod. If this is the case then your mod changes are NOT taking effect because the items you are trying to get rid of are already in the vendors inventories, this is likely one of the many, many things that get saved into your characters save game as soon as you game charter becomes aware of them. This applies to just about everything that can be moved/opened/bought/sold/shot/killed/looted or otherwise interacted with in any way. Try it with a new character. Link to comment Share on other sites More sharing options...
RaycerX Posted April 7, 2012 Author Share Posted April 7, 2012 Figures, but what about preventing items in the world from scaling with level? IE: There are arrows in the Solitude Fletcher that slowly scale from Iiron into Daedric arrows. There was also an axe there that did that too iirc. Link to comment Share on other sites More sharing options...
flobalob Posted April 8, 2012 Share Posted April 8, 2012 it's the levelled lists that determine what items appear at what character level, more or less, encounter zones complicate things a bit. But I cannot be sure whether the levelled lists are saved into your character saves or not, but it wouldn't suprise me if they were. Link to comment Share on other sites More sharing options...
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