Antonio342100 Posted February 18, 2018 Share Posted February 18, 2018 Mind you, I'm going on my second run through on New Vegas, and I was able to enter and exit the Repconn building without any issues, and now when I try to enter it, I crash, and I can't find out the reason why. I don't recall any mods really conflicting with one another here, not to mention I really don't got that many in the first place. I've recalled texture mods being an issue with the area, but I don't got any installed, if anyone can wrap their head around my issue, be my guest. So first my specs: Intel Core i7 @ 4.20 Ghz32 GB RamNvidia GeForce GTX 1070 4gbAll of this running on Windows 10 64 bit and my load order *EDIT* This is what LOOT wanted to sort it all too by the by if you're at all curious Link to comment Share on other sites More sharing options...
dubiousintent Posted February 19, 2018 Share Posted February 19, 2018 Don't have anything specific to RepConn, but note a couple things that should be corrected on general principles. * Are you running Win10? Did you get the "Fall Creator's Update" (FCU aka "RedStone 3")? Do you have "New Vegas Stutter Remover" (NVSR) installed? If all three are "true", then please see the 'Issue: Recent (post-Win10 FCU) CTDs after 10-20 minutes of play' (and other "heap size") entries in the 'Solutions to Performance problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.* Are you using the 4GB Patcher? If not, please see the 'Maximizing use of memory' section of the wiki "FNV General Mod Use Advice" article.* If you are using the full 4GB of memory, most likely your CTD problem (now or in the future) is the default "heap size" is too small. Please see the 'Solutions to "Crash To Desktop" (CTD) problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.* Move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message. * Don't install compatibility patches for mods you do not have installed/active (e.g. get rid of any "TTW" patches if you aren't running TTW). * Do not use an "Auto-purge" mod for game play. (That was old advice from before we knew better.) They are designed for debugging by mod creator's only, according to the author of the JIP extensions to NVSE. See the 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu', "Cause-2", "Solution-3" entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide for the game settings that do the same job. You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. -Dubious- Link to comment Share on other sites More sharing options...
seargentbingle Posted March 25, 2019 Share Posted March 25, 2019 It's probably limitless stats. We've got very similar mod lists, and it wasn't NVWillow, momod and it's other dependencies, it was for some reason Limitless Stats Link to comment Share on other sites More sharing options...
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