aseo94 Posted February 18, 2018 Share Posted February 18, 2018 (edited) Hello everybody. I wanted to make a mod that removes food spoiling from the game, but leaves damage to weapons and armor. I found the lines in the file Tables.pak/Libs/Tables/item/food.xml responsible for the spoiling of food, changed the line like a meal that does not have time to spoil it, but after packing it into a separate file, the game uses the usual lines. Can anyone help with this mod or explain how to prioritize the mod files? Edited February 18, 2018 by aseo94 Link to comment Share on other sites More sharing options...
Xylozi Posted February 18, 2018 Share Posted February 18, 2018 You need to add an empty .tbl file for any edited .xml files you include. To do this, save an empty file as food.tbl and include it in the same location as the food.xml in your .pak file. Link to comment Share on other sites More sharing options...
aseo94 Posted February 18, 2018 Author Share Posted February 18, 2018 (edited) Ok Edited February 18, 2018 by aseo94 Link to comment Share on other sites More sharing options...
aseo94 Posted February 18, 2018 Author Share Posted February 18, 2018 You need to add an empty .tbl file for any edited .xml files you include. To do this, save an empty file as food.tbl and include it in the same location as the food.xml in your .pak file.Thank you. But how do I create an empty file? Create a file food.txt and change its extension? Link to comment Share on other sites More sharing options...
Xylozi Posted February 18, 2018 Share Posted February 18, 2018 Just create an empty text file then change the extension to .tbl. Link to comment Share on other sites More sharing options...
aseo94 Posted February 18, 2018 Author Share Posted February 18, 2018 Just create an empty text file then change the extension to .tbl.I did just that. The game still perceives the original data, not my mod. Link to comment Share on other sites More sharing options...
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