stevefiggy Posted February 19, 2018 Share Posted February 19, 2018 (edited) The idea of such a mod stems from the electrical infrastructure of the United States. Instead of each settlement in the Commonwealth producing their own power separately; why can't the power just come from one place. There would be a single power station in the Commonwealth that would supply power the various settlements. The electricity generated form this power station would be distributed to the settlements by an infrastructure of pre-attached Overhead Power Lines ( See this>> https://en.wikipedia.org/wiki/Overhead_power_line ). This is the type of Overhead Power Line that Abernathy Farm is built around. The player would have to fix several Overhead Power Lines that are not connected to one another by attaching their wires together, this would be done in a side quest. Once the several Over Head Power Lines are fixed, then the power from them can be distributed to settlements by telephone poles. It would be somewhat of the same type of power distribution system that you see in the United States. Let's discuss how we could make this possible. This would be pretty cool to see in the game!! Edited February 19, 2018 by stevefiggy Link to comment Share on other sites More sharing options...
SMB92 Posted February 19, 2018 Share Posted February 19, 2018 Well IMO, it's a pity all the power lines are disconnected and wrecked :) To make it immersive, one would have to add in power pole network physically in ck. Much fun. But on the whole, idk if power can be shared as a resource. Link to comment Share on other sites More sharing options...
stevefiggy Posted February 19, 2018 Author Share Posted February 19, 2018 it might be able to be shared as a resource, there are a lot of things that the Creation Kit can make possible in Fallout 4, it all depends mostly. A small team would need to be made in order to make such a mod possible Link to comment Share on other sites More sharing options...
DaveBoynton Posted February 19, 2018 Share Posted February 19, 2018 (edited) Sounds like a really neat idea. Best part is that the only power line pole you would have to actually have power at is the first one that's within the settlement area of which you would just ramp up the actor keywords "PowerRadiation" and "PowerGenerated" numbers in CK. You could then use a "WorkshopWorkbenchWireOnly", hidden in the ground so it can't be accessed by the player, and link all power line poles to that with the "WorkshopLinkPower" and "WorkshopItemKeyword". This is basically how I have created power in my mods so that I have things like conveyors, builders, turrets etc running as the player goes through the mod. Edit: All you would need to do is add in somewhere one of those conduits that the player can attach wire to and that's your connection. The rest, poles, would just be there for cosmetics. Edited February 19, 2018 by DaveBoynton Link to comment Share on other sites More sharing options...
stevefiggy Posted February 19, 2018 Author Share Posted February 19, 2018 Sounds like a really neat idea. Best part is that the only power line pole you would have to actually have power at is the first one that's within the settlement area of which you would just ramp up the actor keywords "PowerRadiation" and "PowerGenerated" numbers in CK. You could then use a "WorkshopWorkbenchWireOnly", hidden in the ground so it can't be accessed by the player, and link all power line poles to that with the "WorkshopLinkPower" and "WorkshopItemKeyword". This is basically how I have created power in my mods so that I have things like conveyors, builders, turrets etc running as the player goes through the mod. Edit: All you would need to do is add in somewhere one of those conduits that the player can attach wire to and that's your connection. The rest, poles, would just be there for cosmetics. Dude yes absolutely that would be such a great idea!! Link to comment Share on other sites More sharing options...
payl0ad Posted February 19, 2018 Share Posted February 19, 2018 I remember reading a thread on here from a guy who tried pretty much this: Enable the player to build a new electrical grid across the worldspace. Maybe someone else finds the right search term? I couldn't. :( Link to comment Share on other sites More sharing options...
stevefiggy Posted February 20, 2018 Author Share Posted February 20, 2018 I remember reading a thread on here from a guy who tried pretty much this: Enable the player to build a new electrical grid across the worldspace. Maybe someone else finds the right search term? I couldn't. :sad:I mean that's the plan, to re-build the electric infrastructure in the commonwealth; but only to the settlements. Link to comment Share on other sites More sharing options...
DaveBoynton Posted February 21, 2018 Share Posted February 21, 2018 (edited) I remember reading a thread on here from a guy who tried pretty much this: Enable the player to build a new electrical grid across the worldspace. Maybe someone else finds the right search term? I couldn't. :sad:I mean that's the plan, to re-build the electric infrastructure in the commonwealth; but only to the settlements. I have managed to create this in a test mod I use to figure all this stuff out that there are no tutorials on. I created a way for the player to tap into the power generated. The only thing you have to account for is making sure you provide enough power for all the settlements.It would be a massive job just placing all the power line poles and the splines in between but it is totally possible. Edit: I could rig up a simple version and send you it to work from if you need it. Basically you will need a WorkshopWorkbenchWireOnly and a Conduit (Placed in each settlement area) for the player to connect to. from that all you need to do is link the conduits to the workbench using the keywords "WorkshopLinkPower" and "WorkshopItemKeyword." Then in the Conduit base object window you need to add the actor values PowerGenerated and PowerRadiated. For the PowerGenerated you will have to add a high value so that the player doesn't run out of power for their items.You'll need to make a note of which "Cell" you place your workshopWorkbench in so that when you Loc Ref the conduits you can just add it easily.OH, and then in FO4Edit you have to add all the conduits in the PowerGrid section of the WorkshopWorkbench. Edited February 21, 2018 by DaveBoynton Link to comment Share on other sites More sharing options...
DaveBoynton Posted February 21, 2018 Share Posted February 21, 2018 Working on a basic set up at the moment for you.Lore wise I would look for a powerstation in the commonwealth and put the workshop and generator there... under the ground so they cannot be seen by the player. Link to comment Share on other sites More sharing options...
stevefiggy Posted February 22, 2018 Author Share Posted February 22, 2018 (edited) Working on a basic set up at the moment for you.Lore wise I would look for a powerstation in the commonwealth and put the workshop and generator there... under the ground so they cannot be seen by the player.Join our discussion on this Mod concept here >>> https://forums.nexusmods.com/index.php?/topic/6407636-lets-make-a-mod-like-this-possible/&do=findComment&comment=57701506 Theres some more details I'd think you would need Edited February 22, 2018 by stevefiggy Link to comment Share on other sites More sharing options...
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