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Localization and all to it.


TETRISOID

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I want to create rule/hint to those who creating mods and uses localization for it.


First : there is "GameData.pak \ Libs \ Localization \ localization.xml" file where you need to add "<entry>zzz_mods.xml</entry>".

Second : When you will create your mod, you just place translation in this file : "Localization / {your_language}_xml.pak / zzz_mods.xml"


Benefits :

Easy to take and translate to another language.

No need to search difference in all database of this text.

Edited by TETRISOID
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...what mods need localization?...

 

 

Right now there is few mods that use Localization (text and description).
Mods like "Perkaholic" or "Unleveled Perks"
But in future, i sure, there will be new categories for "quest mods" and "item mods".
They will need to have they own description, and that description will lie at Localization folder.
And for everyone to not just add their content to default files of description "text_ui_*.xml", i suggest to use one file.
Or create lua-scrypt to read adition files from Localization / {your_language}_xml.pak / *.xml. Like it was used for mods files.
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