MoonSweets Posted April 7, 2012 Share Posted April 7, 2012 (edited) Hello, I've created an interior and needed an entrance of course. I came for a little cave, placed meshes in the Tamriel world space to have my cave entrance fit in the landscape etc. Everything seemed fine. However, when I load the game and go to the cave, some meshes are not appearing. They are mainly large meshes such as RockCliffa08VolcanicDirt, DirtCliffsCornerOutVolcanic and the RockCaveEntrance01. It seems that only the references of my mod are affected (fortunately) as other similar meshes do appear around. I've tried disabling the mod, saving, enabling, loading the save... but it doesn't change anything, the meshes are still missing.I've looked their reference properties in the CK and everything seems normal. I don't get where the problem comes from. I've tried to add other references of the missing meshes for the test, and they don't appear either. So it's really about these meshes, the game doesn't seem to find them. And I don't know how to solve this bug. I'm gonna try to see if I can replace the meshes by other ones for the moment... (but it would be a very annoying solution, plus it doesn't solve the bug then) If someone's got any clue... Edited April 8, 2012 by MoonSweets Link to comment Share on other sites More sharing options...
MoonSweets Posted April 8, 2012 Author Share Posted April 8, 2012 I tried to edit the NavMesh as well just in case but it didn't change anything either... I'm really puzzled. ...Help please? Link to comment Share on other sites More sharing options...
MoonSweets Posted April 8, 2012 Author Share Posted April 8, 2012 For the test I created a new mod with just a RockCliffMineEntrance, moved a bit a RockCliff02VolcanicDirt01, duplicated it and added few smaller rocks. Again, the small rocks appear but the Mine Entrance, and the Rock Cliff don't. However, the Rock Cliff that I moved is where I moved it. I seriously don't know what's going on there. I have no other mods installed, I have no error messages about those meshes in the CK, the meshes are listed in the content of the cell, I dragged and droped them normaly from the Object Window... So why? It looks like it's really about big meshes that's there's an issue. I suppose I can somehow bypass this by playing around with smaller meshes combined together but it's quite lame then! ... Right there, for the test, I scaled down the Mine Entrance to 0.5. IT APPEARS!!! (but even my Breton can't enter! XD) wtf, wtf, wtf...!After some tests it appears that 0.8 seems to be the max scale for those large meshes to be displayed. Even though similar 1.0-scaled vanilla meshes are displayed. I don't get it. But I have some sort of solution at least so unless someone has a real fix to the problem, I'll go with this for the moment. At least, the 0.8 scale is large enough for Bretons and Dark Elves and hopefully, Nords and Altmers should fit in as well. I hope they don't have to crawl in though it could be fun... "it's not a bug, it's a feature" XD Link to comment Share on other sites More sharing options...
reaper9111 Posted April 8, 2012 Share Posted April 8, 2012 (edited) This is a bug in the CK, sadly i dont remember the link where i read this...i was reading it not an hour ago...Check the CK Wiki Bug section ! Its realated to LOD mesh as well... Edit:Here you go !http://www.creationkit.com/Bug_Exterior_Models_Not_Showing Edited April 8, 2012 by reaper9111 Link to comment Share on other sites More sharing options...
MoonSweets Posted April 9, 2012 Author Share Posted April 9, 2012 Thank you very much for the link, I'm really happy to know the source of the problem. I hadn't thought about a LOD issue at all but now it makes sense somehow... It's quite funny that it's only affecting the mod author... Hopefully I've got some friends who should be okay for some beta testing. Thanks again! Link to comment Share on other sites More sharing options...
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