Ashnur Posted February 19, 2018 Share Posted February 19, 2018 Hello! I'm currently working on a mod, and I have a major issue when importing hands in 3dsMax (2015). Here's a picture to show you the problem. I have absolutly no idea why... I tried to import skeleton first, then just hand meshes, but this way, I can't create proper hands 0/1 in Outfit studio, because it seems my hands are different (shorter more closed) than UUNP reference. I really need help on this! Thanks in advance! Link to comment Share on other sites More sharing options...
Ashnur Posted February 19, 2018 Author Share Posted February 19, 2018 I've maybe found the solution...Untick the tick again the "always deform" option in skin advanced properties seems to do the trick... Link to comment Share on other sites More sharing options...
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