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[LE] mesh/skeleton import bug in 3dsMax


Ashnur

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Hello!

 

I'm currently working on a mod, and I have a major issue when importing hands in 3dsMax (2015).

 

Here's a picture to show you the problem.

 

39465143125_f6a17ed60c_b.jpg

 

I have absolutly no idea why...

 

I tried to import skeleton first, then just hand meshes, but this way, I can't create proper hands 0/1 in Outfit studio, because it seems my hands are different (shorter more closed) than UUNP reference.

 

I really need help on this!

 

Thanks in advance!

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