jaseac Posted February 19, 2018 Share Posted February 19, 2018 I am thinking of creating a mod that would restore all of the roads and bridges. Would this be a super big mod that would basically reshape the entire world, or is it possible to keep it smaller and just change what I want? Link to comment Share on other sites More sharing options...
Greslin Posted February 20, 2018 Share Posted February 20, 2018 It's hard to say. I presume when you say "restore", you mean "to prewar condition". First, you've have to have replacement textures for everything you want to change. Some of that stuff is already in the game, used in the prologue sequence, but if you wanted to do that across the entire game you'd need a lot more than that. You'd probably have issues with the precombined refs system at some point, as well as navmeshing, if you actually replaced the road/bridge objects with new standalones rather than just retexing them. That's my guess, anyway, but I'm a scripter. There are folks here much more experienced than I at retexturing and world construction. Link to comment Share on other sites More sharing options...
Perraine Posted February 20, 2018 Share Posted February 20, 2018 If you are just retexturing, then you wouldn't have a problem, The file size wouldn't be an issue, only the fact that Bugthesda sometimes put 4 or 5 pieces of rod on top of each other in some half a$$ed and lazy way of making things appear "post apocalyptic" However as Greslin mentioned, if you are talking about actually tearing up and replacing all the roads, I would say you might want to stop and rethink that plan. You would have tremendous issues with the Precombined System and probably tonnes of conflicts with other mods as well, Not to mention that the mod would be Gigabytes in size, because we don't have the tools to create the small efficient Precombined Meshes that Bugthesda did/does. Link to comment Share on other sites More sharing options...
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