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Immersive locked houses


vanderplate

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I had a great idea and had to write it somewhere. A quick and dirty discription:

To make entering buildings a little bit more interesting most buildings should be locked

  • Between the day all houses except public buildings are locked
  • At night only some public buildings are still open (inns/taverns), the rest is closed

 

Only way to enter a locked building is by lockpicking, using a key or just knocking.

  • Lockpicking stays as it is
  • Via an added dialogue option you can ask characters for a key to their house. Whether they give you one is based on your disposition rank (friend/confidant/ally or higher)
  • You can also just knock the door. If someones home they may let you in. This depends on their "nature" and your relationsship. To calculate this a formula could be made based on:
    • Dispostion rank (Friend, confidant, ally or lover)
    • NPC stats (Aggression, assistance, confidence or morality)

To circumvent the problem that NPCs can't enter buildings anymore which are part of their daily routine, locks shouldn't be changed. Instead whenever the dragonborn tries to interact with a door which he doesn't have a key for an option dialog should appear. This option dialogue should replace the vanilla interaction and prevent you from immediately entering/lockpicking. Furthermore will this option dialogue ask you if you want to lockpick the door or just want to knock. In case you want to lockpick it, you shall enter the lockpick state for that door.

 

This will create the sense that all door are locked and give you immersive options to enter them.

 

My mods of inspiration are Simply Knock and Lockable doors

Edited by vanderplate
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