matrixmonster Posted February 20, 2018 Share Posted February 20, 2018 what the title says Link to comment Share on other sites More sharing options...
IGSpelly Posted February 20, 2018 Share Posted February 20, 2018 not really clear. There is a time-scale console command. But it slows and speeds up everything. The range is from 0.0 to 10.0. What is it you want specifically? A keybind to increase decrease time-scale? Link to comment Share on other sites More sharing options...
Hafvstedt Posted February 20, 2018 Share Posted February 20, 2018 Yes!! I'd really like a timescale mod with 1:1 time. Does any modder know if it is possible to fix? Link to comment Share on other sites More sharing options...
YeOldeNerevarine Posted February 23, 2018 Share Posted February 23, 2018 I would love a slower timescale as well, 1:1 would be great of course.With the days going by so fast I always feel pressured to do quests so they don't fail on me due to me dallying around, hunting, enjoying the scenery etc. But if memory serves me right, I'ver neve seen a timescale mod for any game ever that came without issues ranging from inconvenient to gamebreaking.My guess is it'd be a major piece of work to make sure nothing gets screwed up, with all the timers for spoiling food and quests that rely on you and/or NPCsto be at specific locations at specific times... I hope I'm wrong though. Link to comment Share on other sites More sharing options...
PlaceboPRS Posted February 23, 2018 Share Posted February 23, 2018 Apparently a fair few of the missions are time limited which I personally hate so if there's a way to remove those time limits (or just change it to a very long amount of ingame time). Link to comment Share on other sites More sharing options...
jochenDerGute Posted February 23, 2018 Share Posted February 23, 2018 there is a really thought through mod for oblivion called dynamic timescale basic idea: time goes slowly in cities, houses and other safe areas. time goes fast in the wilderness, but slowly in combat. this makes it that you don't spend ingame hours for basic activities like shopping, but makes the world feel larger, because the next town is day travel away. i really appreciated this system Link to comment Share on other sites More sharing options...
IGSpelly Posted February 23, 2018 Share Posted February 23, 2018 The problem currently is that the console command that controls timescale; t_scale 0.0 to 10.0, also has an effect on movement speed of NPCs and the player. Setting it to 0 freezes the game world. Setting it to 10 makes everyone move crazy fast. Which is cool for all potential mods, except a 1 to 1 timescale mod. This would require a mod-kit and script extender before anyone can make this a thing. The mod fitting this t_scale version is a meditation mod inspired by the witcher. Ofc, the max setting is way to slow for a meditation/visual waiting mod. It takes a booring amount of time to wait even 12 hours using this max setting. Link to comment Share on other sites More sharing options...
Hafvstedt Posted February 26, 2018 Share Posted February 26, 2018 (edited) In all Bethesda games like Elder scrolls or Fallout I set timescale through the console, same as in Witcher 3. It worked well enough with most other aspects of the game, worst case you had to reset it to default in some quest triggers that were weird in 1:1 timescale. But yes the problem is that I don't think there are any console commands like this in KCD, as IGSpelly says the t_scale works in just slowing down stuff to slow motion. This game would be so amazing with a 1:1 mod though so I have my hopes up!! Edit: I found the solution https://www.nexusmods.com/kingdomcomedeliverance/mods/106?tab=description this mod and then type: cheat_set_time_speed ratio:1000 Edited February 26, 2018 by Manxome Foe Link to comment Share on other sites More sharing options...
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