Vrakyas Posted February 20, 2018 Share Posted February 20, 2018 Randomly I discover this odd thing, that many objects like houses, roads, walls and rocks aren't loaded properly. They all occur in their low detailed LOD-version, even when i'm close to them.This didn't occur the first time. I had this issue back then in my first modded Skyrim SE, too.It seems that the cells isn't loaded properly. Only restarting Skyrim can solve it, but not always - often I have to travel to the affected places by a different path/road. Here are some places I discovered this issue:*Ivarstead (coming from Riften): whole town is a LOD, roads are missing*Guardian Stones (coming from Riverwood): rocks are low-res*exterior of Whiterun: stone gates and walls are low-res Trees are not affected. I generated all object and tree LODs with SSELodGen v3.2 I Installed Pfuscher's 4k textures. I haven't edited my ini-files much, just the following (everything else is set on ultra settings):SkyrimPrefs.ini [Display] iShadowMapResolution=4096 [General] uLargeRefLODGridSize=21 [Trees] uiMaxSkinnedTreesToRender=200 [MapMenu] bWorldMapNoSkyDepthBlur=1 fWorldMapNearDepthBlurScale=0 fWorldMapDepthBlurScale=0 fWorldMapMaximumDepthBlur=0 Skyrim.ini [Display] iShadowMapResolutionPrimary=4096 [Grass] iMinGrassSize=30 iMaxGrassTypesPerTexure=7 When I'm back home in the evening, I can post a screenshot and also post my load order. Link to comment Share on other sites More sharing options...
Vrakyas Posted February 21, 2018 Author Share Posted February 21, 2018 (edited) Here's my load order from LOOT: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 254 FE 0 ccbgssse010-petdwarvenarmoredmudcrab.esl 254 FE 1 ccqdrsse001-survivalmode.esl 5 5 Lanterns Of Skyrim - All In One - Main.esm 6 6 Unofficial Skyrim Special Edition Patch.esp 7 7 Cutting Room Floor.esp 8 8 Bring Out Your Dead.esp 9 9 sandboxcylinderheight.esp 10 a dD - Realistic Ragdoll Force - Realistic.esp 11 b Buy More Lumber Clay and Stone.esp 12 c ProperBeastSizes.esp 13 d numericalUpgrades.esp 14 e IcePenguinWorldMap.esp 15 f dD-No Spinning Death Animation Merged.esp 16 10 RLO - Interiors.esp 17 11 Populated Skyrim Prisons Cells.esp 18 12 Footprints.esp 19 13 RLO - Effects.esp 20 14 RLO - Illuminated Spells.esp 21 15 Castle Volkihar Rebuilt.esp 22 16 S3DTrees NextGenerationForests.esp 23 17 Prometheus_No_snow_Under_the_roof.esp 24 18 Blowing in the Wind.esp 25 19 Blowing in the Wind - Lanterns of Skyrim Patch.esp 26 1a RLO - Exteriors.esp 27 1b Skyrim Better Roads - The Rift.esp 28 1c Skyrim Better Roads - EastMarch.esp 29 1d Hothtrooper44_ArmorCompilation.esp 30 1e Hothtrooper44_Armor_Ecksstra.esp 31 1f Immersive Sounds - Compendium.esp 32 20 Convenient Bridges.esp 33 21 Populated Lands Roads Paths Legendary.esp 34 22 Point The Way.esp 35 23 SMIM-Merged-All.esp 36 24 JKs Whiterun.esp 37 25 Populated Dungns Caves Ruins Legendary.esp 38 26 JK's Riverwood.esp 39 27 Skyrim Better Roads and Bridges - All In One - Merged.esp 40 28 Skyrim Better Roads - Winterhold.esp 41 29 Populated Forts Towers Places Legendary.esp 42 2a Dawnstar.esp 43 2b Populated Cities Towns Villages Legendary.esp 44 2c Shor's Stone.esp 45 2d Lake Ilinalta Shack.esp 46 2e Ivarstead.esp 47 2f CookingInTaverns.esp 48 30 Helarchen Creek.esp 49 31 Provincial Courier Service.esp 50 32 Kynesgrove.esp 51 33 Soljund's Sinkhole.esp 52 34 Karthwasten.esp 53 35 Storefront.esp 54 36 Dragon Bridge.esp 55 37 HoldBorderBanners.esp 56 38 Map Markers Complete.esp 57 39 JK's SkyHaven Forge.esp 58 3a Shadowmarks.esp 59 3b Blowing in the Wind - SMIM Merged All Patch.esp 60 3c DarkerNights.esp 61 3d Real Roads.esp 62 3e SkyUI_SE.esp 63 3f Gildergreen Regrown.esp 64 40 BetterQuestObjectives.esp 65 41 BetterQuestObjectives-CRFPatch.esp 66 42 CC'sEnhancedOreVeinsSSE-HearthfirePatch.esp 67 43 UnreadBooksGlow.esp 68 44 BetterDoomstoneDescriptions.esp 69 45 Immersive Citizens - AI Overhaul.esp 70 46 CFTO.esp 71 47 Darkwater Crossing.esp 72 48 Whistling Mine.esp 73 49 RLO - IC Patch.esp 74 4a CFTO - Arthmoor Danwstar Patch.esp 75 4b CFTO-Lanterns.esp 76 4c CFTO-CoveredCarriages.esp "Unfortunately" I haven't experienced this issue yesterday. So I couldn't take any screenshots. Edited February 21, 2018 by Vrakyas Link to comment Share on other sites More sharing options...
Vrakyas Posted March 9, 2018 Author Share Posted March 9, 2018 Very strange - no issues since I posted this.I switched from SSELODGen to DynDOLOD on that day - maybe DynDOLOD fixed this issue for me. I just have those low-detailed textures in Helgen when I just started a new game: The wall Alduin lands on is low-detail for a second and Helgen Keep where I have to choose between Ralof and Hadvar is also low-detailed for a second. But they get hires after that.I guess it's because the engine is under heavy load while Alduin attacks Helgen. Link to comment Share on other sites More sharing options...
phillipjohnmc Posted July 15, 2018 Share Posted July 15, 2018 I've had this problem too. it also affects the trees. did you ever find a solution? Link to comment Share on other sites More sharing options...
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