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low detailed objects / cells not loading properly


Vrakyas

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Randomly I discover this odd thing, that many objects like houses, roads, walls and rocks aren't loaded properly. They all occur in their low detailed LOD-version, even when i'm close to them.

This didn't occur the first time. I had this issue back then in my first modded Skyrim SE, too.

It seems that the cells isn't loaded properly. Only restarting Skyrim can solve it, but not always - often I have to travel to the affected places by a different path/road.

 

Here are some places I discovered this issue:

*Ivarstead (coming from Riften): whole town is a LOD, roads are missing

*Guardian Stones (coming from Riverwood): rocks are low-res

*exterior of Whiterun: stone gates and walls are low-res

 

Trees are not affected.

 

I generated all object and tree LODs with SSELodGen v3.2

 

I Installed Pfuscher's 4k textures.

 

I haven't edited my ini-files much, just the following (everything else is set on ultra settings):

SkyrimPrefs.ini

[Display]
iShadowMapResolution=4096

[General]
uLargeRefLODGridSize=21

[Trees]
uiMaxSkinnedTreesToRender=200

[MapMenu]
bWorldMapNoSkyDepthBlur=1
fWorldMapNearDepthBlurScale=0
fWorldMapDepthBlurScale=0
fWorldMapMaximumDepthBlur=0

Skyrim.ini

[Display]
iShadowMapResolutionPrimary=4096

[Grass]
iMinGrassSize=30
iMaxGrassTypesPerTexure=7

When I'm back home in the evening, I can post a screenshot and also post my load order.

 

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Here's my load order from LOOT:

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
254 FE   0 ccbgssse010-petdwarvenarmoredmudcrab.esl
254 FE   1 ccqdrsse001-survivalmode.esl
  5  5     Lanterns Of Skyrim - All In One - Main.esm
  6  6     Unofficial Skyrim Special Edition Patch.esp
  7  7     Cutting Room Floor.esp
  8  8     Bring Out Your Dead.esp
  9  9     sandboxcylinderheight.esp
 10  a     dD - Realistic Ragdoll Force - Realistic.esp
 11  b     Buy More Lumber Clay and Stone.esp
 12  c     ProperBeastSizes.esp
 13  d     numericalUpgrades.esp
 14  e     IcePenguinWorldMap.esp
 15  f     dD-No Spinning Death Animation Merged.esp
 16 10     RLO - Interiors.esp
 17 11     Populated Skyrim Prisons Cells.esp
 18 12     Footprints.esp
 19 13     RLO - Effects.esp
 20 14     RLO - Illuminated Spells.esp
 21 15     Castle Volkihar Rebuilt.esp
 22 16     S3DTrees NextGenerationForests.esp
 23 17     Prometheus_No_snow_Under_the_roof.esp
 24 18     Blowing in the Wind.esp
 25 19     Blowing in the Wind - Lanterns of Skyrim Patch.esp
 26 1a     RLO - Exteriors.esp
 27 1b     Skyrim Better Roads - The Rift.esp
 28 1c     Skyrim Better Roads - EastMarch.esp
 29 1d     Hothtrooper44_ArmorCompilation.esp
 30 1e     Hothtrooper44_Armor_Ecksstra.esp
 31 1f     Immersive Sounds - Compendium.esp
 32 20     Convenient Bridges.esp
 33 21     Populated Lands Roads Paths Legendary.esp
 34 22     Point The Way.esp
 35 23     SMIM-Merged-All.esp
 36 24     JKs Whiterun.esp
 37 25     Populated Dungns Caves Ruins Legendary.esp
 38 26     JK's Riverwood.esp
 39 27     Skyrim Better Roads and Bridges - All In One - Merged.esp
 40 28     Skyrim Better Roads - Winterhold.esp
 41 29     Populated Forts Towers Places Legendary.esp
 42 2a     Dawnstar.esp
 43 2b     Populated Cities Towns Villages Legendary.esp
 44 2c     Shor's Stone.esp
 45 2d     Lake Ilinalta Shack.esp
 46 2e     Ivarstead.esp
 47 2f     CookingInTaverns.esp
 48 30     Helarchen Creek.esp
 49 31     Provincial Courier Service.esp
 50 32     Kynesgrove.esp
 51 33     Soljund's Sinkhole.esp
 52 34     Karthwasten.esp
 53 35     Storefront.esp
 54 36     Dragon Bridge.esp
 55 37     HoldBorderBanners.esp
 56 38     Map Markers Complete.esp
 57 39     JK's SkyHaven Forge.esp
 58 3a     Shadowmarks.esp
 59 3b     Blowing in the Wind - SMIM Merged All Patch.esp
 60 3c     DarkerNights.esp
 61 3d     Real Roads.esp
 62 3e     SkyUI_SE.esp
 63 3f     Gildergreen Regrown.esp
 64 40     BetterQuestObjectives.esp
 65 41     BetterQuestObjectives-CRFPatch.esp
 66 42     CC'sEnhancedOreVeinsSSE-HearthfirePatch.esp
 67 43     UnreadBooksGlow.esp
 68 44     BetterDoomstoneDescriptions.esp
 69 45     Immersive Citizens - AI Overhaul.esp
 70 46     CFTO.esp
 71 47     Darkwater Crossing.esp
 72 48     Whistling Mine.esp
 73 49     RLO - IC Patch.esp
 74 4a     CFTO - Arthmoor Danwstar Patch.esp
 75 4b     CFTO-Lanterns.esp
 76 4c     CFTO-CoveredCarriages.esp

"Unfortunately" I haven't experienced this issue yesterday. So I couldn't take any screenshots.

Edited by Vrakyas
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  • 3 weeks later...

Very strange - no issues since I posted this.

I switched from SSELODGen to DynDOLOD on that day - maybe DynDOLOD fixed this issue for me.

 

I just have those low-detailed textures in Helgen when I just started a new game: The wall Alduin lands on is low-detail for a second and Helgen Keep where I have to choose between Ralof and Hadvar is also low-detailed for a second. But they get hires after that.

I guess it's because the engine is under heavy load while Alduin attacks Helgen.

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  • 4 months later...
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