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Enhanced Character Edit and Creation Kit Issues (Photobooth)


victoriae350

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At this point in the early stage of this mod, I'm experimenting and learning how to do stuff before I get to it farther down the road in my mod journey. It's important to me that I know 100%, when the time comes, that I'll be able to get my characters into Skyrim without problems (since this will turn into a mod in the far future, and i am aware that i will have to PM the mod owners and ask permission to use their mods in my mod). My plan is that, once I get them into the game with no problems, I'll leave them as followers...for now. Once I figure this out, I'm writing down the steps in a notebook for later.

 

Anyway, to my problem. A friend brought Photo booth to my attention. It made more sense to use it rather than the small, not so powerful character customizer in the Creation Kit. Unfortunately, because I use Enhanced Character Edits, i'm having some problems. So, I use Photo booth to create my character. I proceed to finish as so:

 

04a2vVG.jpg

Then, when I load up Creation Kit, it looks like this:

 

iuYkUN8.jpg

He went from being a somewhat cute looking half elf to an old nobleman that wants to bite your head off. This is how he looks when I load him into the game. I can provide a photo if desired. My friend helped me locate the hair for him. But long story short, how do i get my new NPC/follower into the game with all his edits in Enhanced Character?

 

Here's what they look like in the game:

 

A66XYnA.jpg

Edited by victoriae350
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The joys of ECE character creation.

 

The basic method I use:

1. Create your character in-game, and save to slot 24 in ECE's options, then the spf command - don't load up another character after these steps until you've finished the creation, or it can mess with the tri meshes.

2. Run CK with skyrim.esm and update.esm and create the character, applying the *.npc data.

3. Load up CharacterMakingExtender.esp and EnhancedCharacterEdit.esp along with your own esp.

4. Do not save the mod while those esp's are loaded up or you'll create dependencies you don't need.

5. Go to the tab 'Character Gen Morphs' on the NPC's actor screen, click 'Reset All', then select nose type '32'.

6. Your character should look correct now, and you can alt+F4 to output the facegendata and do what you need for textures on the head mesh (nifskope).

7. Close the mod without saving (you can re-load safely for anything else you need to do to AI/inventory/etc, as long as you don't make any changes to the NPC's appearance).

Edited by MrStoob
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