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.Nif mesh question


pleasenoname

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Uh, that explains why I couldn't find anything wrong in the file itself for days... Hmm, what exactly did you do?

 

Told the game to use a NIF from outside its folders? That's not gonna work, the CS will yell at you for attempting this.

Packaging an OMOD from files within a protected system folder (what those locations are on Vista) can/will indeed go terribly wrong, but that would render you with an incomplete OMOD and not all files getting into your Oblivion folders, which should be fairly obvious to spot, the NIF file not being where it's supposed to be.

Or was the NIF file in the right place, somewhere inside "Oblivion/data/meshes/", but pointing to textures outside of Oblivion's grasp? This again will work fine for NifSkope only, the game itself will likely not be amused by this and won't use the textures, which could result in "missing normalmap" error indicators, which sometimes seem to superrule the "missing texture" one, so the mesh gets pitch black or invisible instead of being purple first.

 

Well, whatever it was, I'm glad it's working now. Just stay "inside" Oblivion with your mod files and these things shouldn't happen. Unless Oblivion itself is inside a protected system folder, like "program files", on these OS, so then OBMM might still not find all files for packaging and the like. And even if it does, it might not be allowed to unpack them into there but they will go to a different location, some compatibility folder of however they call it, somewhere else, and the game will not find them, although your explorer might keep telling you they were exactly where they're supposed to be, inside your program files, when you browse for them. (I hate it when an OS lies to its users.)

Edited by DrakeTheDragon
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Uh, that explains why I couldn't find anything wrong in the file itself for days... Hmm, what exactly did you do?

Sorry about that.

 

Actually Oblivion itself is installed in its own folder ( Not the Program Files folder). Recently I put it on its own SSD.

The funny thing is that the Bison textures appeared on the old mesh. There must be an exception for picture or video files in the "My Videos" folder. Actually I found out it was windows 7 because when, I moved the Bison mesh out of the Mod folder into a different folder within "My videos" and imported a new edit of Bison mesh, into the mod folder, the bison mesh I had taken out suddenly appeared in game. The folder that I had moved the old bison mesh into was a folder for FRAPS videos. I can only conclude that FRAPS must give it's folder greater permissions within "My Videos".

 

I removed the Bison mod folder with all its contents to the desktop and deleted the old OMOD and created a new OMOD on it from there. Its a work in process right now, so when I am done I will move it to the data folder.

Edited by pleasenoname
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