zarantha Posted February 20, 2018 Share Posted February 20, 2018 So far, I'm liking Vortex although it definitely has a learning curve and some issues to be worked out. It's promising and I look forward to continuing to use it. I'd like to see an automated conversion of Oldrim mods to SE once Vortex is stable. Or if Vortex supports adding plugins or extensions, maybe all that would be needed is a plugin for Vortex? At this point, most folks know the basics of what needs to be done to convert a mod from Oldrim to SE. I'm looking for a way to automate optimizing the NIFs and converting the animations and behavior files during install. I would like to have this as a selection after choosing to install to the mod to SE. Basically, a workflow similar to this: -- Download is for a different game --> Select Skyrim Special Edition-- Mod contains files that should be converted for use with Skyrim Special Edition, convert them now? --> Yes / No-- Convert or Skip-- Install I'm assuming we would still need to run the esp/esm through the Creation Kit after, but if that could be scripted too, that would be great. Anything with .dll files should have a warning that it can't be automatically converted. This should hopefully kill off most of the conversion errors talked about on various forums while waiting for official updates. No rush on this tho - just a wishlist item for when you're ready to do them. Just jotting down now so I don't forget later. :smile: Link to comment Share on other sites More sharing options...
BeowulfSchmidt Posted February 21, 2018 Share Posted February 21, 2018 I suspect that Nexus would have to secure permission from the mod author to do any kind of conversion. Any given individual is, of course, free to convert any individual mod for personal use, but not for distribution, which is what Vortex would effectively doing. Link to comment Share on other sites More sharing options...
Olivir2019 Posted February 21, 2018 Share Posted February 21, 2018 Also, automatic conversion is bad thing (even if it would be possible) - because every ported mod must be examined, tested etc. Bad things TM can and will happen, there is no guarantee such mod would work. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.