vanderbass Posted February 21, 2018 Share Posted February 21, 2018 (edited) Hello, I would like to know if it is at all possible to use a mod's texture on a separate vanilla sword. The mod in question is this (https://www.nexusmods.com/witcher3/mods/1166), a mod that creates a custom texture for the sword "Longclaw" (http://witcher.wikia.com/wiki/Longclaw) and makes it resemble Jon Snow's weapon from GoT.I'd like to simply apply the mod's texture to Geralt of Rivia's sword (http://witcher.wikia.com/wiki/Geralt_of_Rivia%27s_sword), which you get from participating in the tourney. My reason for this is that I want to keep the Geralts sword stats and name but I find it very ugly, whereas the aforementioned mod looks exquisite. Does anyone know how I should go about doing this? I have Modkit and Modkitchen downloaded but don't really know how yo use them properly. Many thanks in advance! Edited February 21, 2018 by vanderbass Link to comment Share on other sites More sharing options...
vanderbass Posted February 21, 2018 Author Share Posted February 21, 2018 bump Link to comment Share on other sites More sharing options...
vanderbass Posted February 23, 2018 Author Share Posted February 23, 2018 So... I uncooked both the Longclaw mod (so I could see the equip_template used for the sword) and the B&W folder (DLC/bob), and once I knew what the equip_template was for Geralt of Rivia sword, I changed that, and only that, to be the same as longclaw. I did the same for the one in gameplay/items/def_item_weapons and the one in gameplay/items_plus/def_item_weapons so as to edit both in base and NG+ modes. Then I tried building the mod with those files and it seems everything went along nicely. But once I installed the mod via ModManager it seemed to be ok and there were no conflicts but nothing happened in game. I tried loading my save with the sword and also tried loading an earlier save and spawning it via console: alas, nothing. I spawned the Longclaw sword and it has indeed changed, but Geralt's sword, completely unchanged. I tried doing this twice, once building the new mod with only the two files I actually modified, once with every file that was uncooked from the dlc folder, neither worked... If anyone could point out what I did wrong, I'd be very thankful. Link to comment Share on other sites More sharing options...
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