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Full head mask (balaclava,merc mask) with equippable helmets hats


mpmb

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The problem is that

if you remove slot ''hair top" hair start to clip through the mesh , slot "face gen" remove head and a neck . Is there a way to make helmets equippable with full mask without hair clipping .

 

Make every Npc in game bold is not the solution :cool:

Edited by mpmb
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If you load the mesh into Outfit Studio, then load one of the "big hair" meshes, and give the mask/balaclava a bit of space, or shrink it so it sits under the hairline, you should be able to minimise some of the clipping, but as I said, you'd have to do a lot of tweaking with different hairs.

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as i understand hair is separate mesh

slot "hair top" remove hair but not the head face neck

is their a possibility to make a new slot or to add in existing one possibility that removes hair mesh from the head but it would be another slot siilar to "hair top"

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I`ve found out how to make it work
quick guide
in f4edit or cK you should change slots from what is marked to decapitation and one more face slot i choose beard
slot decapitation doesn`t work alone. Why? I don`t know
that`s all. Balaclava, merc full head masks works with helmets, hats. whithout hair cliping or other visual problems
PS Peace

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