thestigma Posted February 21, 2018 Share Posted February 21, 2018 Hey all, I have an idea for a fairly simple quality-of-life improvement. Many times in this game you inevitably load up far beyond your encumberance level (for example to go on a city trip to sell various loot)The problem is that maximum encumberance makes you walk at a PAINFULLY slow sleep. I would suggest (if possible) to cap the minimum speed at aproximately the same as what you'd normally be for 50% overencumberance (a slow jog)I think this would be balanced because you are still way too slow to just ignore your weight, but it would remove the tedium of talking 2 minutes to crawl from your horse 20 meters over to a vendor.Or worse yet ... have the vendor just walk away and you aren't even fast enough to catch him to talk to him ... It would be a win-win IMO. No real balance downsides while removing tedium. If anyone would take on the task - or give me a tip on what files might contain the relevant variables so I can maybe make this myself - I'd be very grateful :) -Stigma Link to comment Share on other sites More sharing options...
riddick1024 Posted February 23, 2018 Share Posted February 23, 2018 Hi, I actually won't make a mod for this as I couldn't find the method calculating the buff, hence I'm not understanding it fully. The modifier itself should be in the Tables.pak at Libs/Tables/rpg/buff xml and table files. Those two have to be altered Open the buff.tbl file at the windows editor, ignore the gibberish, search for encumbered, which should bring you to the folowing line:encumbered buff_encumbered_desc Cpp:Encumbered LimitSprint,Run-1,Walk-0.5,wac*2,asp-0.5,dsl*0.1;LimitRunobviously the alteration is Walk-0.25 The exact same thing has to be done at the xml file, but the line will look a little bit different, still the LimitSprint,Run-1,Walk-0.5,wac*2,asp-0.5,dsl*0.1;LimitRun should pop up. I hope I could help. Link to comment Share on other sites More sharing options...
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