Revan770 Posted April 8, 2012 Share Posted April 8, 2012 (edited) Ok, I want to edit EXISTING hairstyle. That one: http://s56.radikal.ru/i154/1204/3e/87f804122544.jpg I want to remove long hair tail on right. Steps: 1) Import hair20.nif in 3ds max: http://s004.radikal.ru/i207/1204/ec/64333ce2cf19.jpg http://s019.radikal.ru/i620/1204/35/7a2f3da0be0c.jpg 2) It has 2 parts: HairB and HairF. a) I choose HairB, delete his BSDismemberskin Modifier. Edit vertex geometry in editable mesh modifier. b) Do same things with HairF. http://s019.radikal.ru/i603/1204/b3/c1a2f2395a48.jpg 3) Add BSDismemberskin Modifier to HairB. Choose torso and select all mesh. http://s019.radikal.ru/i608/1204/e3/e11af04f1df4.jpg 3a) Do same thing to HairF. 4) Export as myhair.nif http://s019.radikal.ru/i631/1204/f0/2e3482f44253.jpg 5) Open myhair.nif and hair20(original one) in Nifscope http://s017.radikal.ru/i433/1204/80/6f78a0993a2d.jpg 6) Go to NitriShapeData - Has Vertex Color - yes (do it to both HairF and HairB) 7) Go to BSdismemberSkinModifier - Partions - Change Bp_Torso to 131. (Original model has 2 partitions 131, and 141, but my new model has only one so i choose 131) Do it to HairB and HairF http://s019.radikal.ru/i618/1204/03/99f0f3d3bdea.jpg 8) Save as hair20. nif (original one) and get that in game: http://s019.radikal.ru/i643/1204/ec/3e8af6a67161.jpg PS: In step 7 i tried to set 141 not 131 - same result.I tried to copy branch BsLightningShader from original one - same result. Edited April 8, 2012 by probe88 Link to comment Share on other sites More sharing options...
Revan770 Posted April 9, 2012 Author Share Posted April 9, 2012 up Link to comment Share on other sites More sharing options...
Revan770 Posted April 9, 2012 Author Share Posted April 9, 2012 still hope some mod-maker will answer.. Link to comment Share on other sites More sharing options...
Revan770 Posted April 10, 2012 Author Share Posted April 10, 2012 up Link to comment Share on other sites More sharing options...
nivea Posted April 10, 2012 Share Posted April 10, 2012 You could try flipping the normals of the top hair, right click on mesh and flip normals. Link to comment Share on other sites More sharing options...
Revan770 Posted April 10, 2012 Author Share Posted April 10, 2012 You could try flipping the normals of the top hair, right click on mesh and flip normals. i did it in nifscope - no results.. just curious how it can help ? :) Link to comment Share on other sites More sharing options...
Revan770 Posted April 11, 2012 Author Share Posted April 11, 2012 up Link to comment Share on other sites More sharing options...
PollonRain Posted April 11, 2012 Share Posted April 11, 2012 (edited) I cannot view the pic....maybe you should also edit the relative hairline file? Edited April 11, 2012 by PollonRain Link to comment Share on other sites More sharing options...
Revan770 Posted April 12, 2012 Author Share Posted April 12, 2012 I cannot view the pic....maybe you should also edit the relative hairline file? what pic exactly? and how i need edit relative hairline? i edited just geometry of hair it has no connections to it hairline20.nif Link to comment Share on other sites More sharing options...
PollonRain Posted April 12, 2012 Share Posted April 12, 2012 (edited) I cannot view the pic....maybe you should also edit the relative hairline file? what pic exactly? and how i need edit relative hairline? i edited just geometry of hair it has no connections to it hairline20.nif Well,it's just my own experience, and I'm not very sure......For example, hairxx.nif is a long hairstyle, then hairlinexx.nif should also be long hair. If i want to change hair_xx to a short hairstyle,i have to cut bothI recommand you to use nifscope to have a preview of these nif files, and then you may understand what i meanI hope it will help :smile: Edited April 12, 2012 by PollonRain Link to comment Share on other sites More sharing options...
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