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What i doing wrong?


Revan770

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Ok, I want to edit EXISTING hairstyle. That one:

 

http://s56.radikal.ru/i154/1204/3e/87f804122544.jpg

 

I want to remove long hair tail on right.

 

Steps:

 

1) Import hair20.nif in 3ds max:

 

http://s004.radikal.ru/i207/1204/ec/64333ce2cf19.jpg

 

http://s019.radikal.ru/i620/1204/35/7a2f3da0be0c.jpg

 

2) It has 2 parts: HairB and HairF.

 

a) I choose HairB, delete his BSDismemberskin Modifier. Edit vertex geometry in editable mesh modifier.

b) Do same things with HairF.

 

http://s019.radikal.ru/i603/1204/b3/c1a2f2395a48.jpg

 

3) Add BSDismemberskin Modifier to HairB. Choose torso and select all mesh.

 

http://s019.radikal.ru/i608/1204/e3/e11af04f1df4.jpg

 

3a) Do same thing to HairF.

 

4) Export as myhair.nif

 

http://s019.radikal.ru/i631/1204/f0/2e3482f44253.jpg

 

5) Open myhair.nif and hair20(original one) in Nifscope

 

http://s017.radikal.ru/i433/1204/80/6f78a0993a2d.jpg

 

6) Go to NitriShapeData - Has Vertex Color - yes (do it to both HairF and HairB)

 

7) Go to BSdismemberSkinModifier - Partions - Change Bp_Torso to 131. (Original model has 2 partitions 131, and 141, but my new model has only one so i choose 131)

Do it to HairB and HairF

 

http://s019.radikal.ru/i618/1204/03/99f0f3d3bdea.jpg

 

8) Save as hair20. nif (original one) and get that in game:

 

http://s019.radikal.ru/i643/1204/ec/3e8af6a67161.jpg

 

 

PS: In step 7 i tried to set 141 not 131 - same result.

I tried to copy branch BsLightningShader from original one - same result.

Edited by probe88
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I cannot view the pic....maybe you should also edit the relative hairline file?

 

what pic exactly?

 

and how i need edit relative hairline? i edited just geometry of hair it has no connections to it hairline20.nif

 

Well,it's just my own experience, and I'm not very sure......

For example, hairxx.nif is a long hairstyle, then hairlinexx.nif should also be long hair. If i want to change hair_xx to a short hairstyle,i have to cut both

I recommand you to use nifscope to have a preview of these nif files, and then you may understand what i mean

I hope it will help :smile:

Edited by PollonRain
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