Jump to content

[LE] Main Menu Background, Default Image Space and Tinting


Recommended Posts

Hello!



Nevermind.


Fixed this.


It had to do with Vertex Colors of the mesh displaying my texture.



I'm making a modded main menu here, and I've got a bit of a problem here and I believe it's related to the image spaces.


As most of you know, Skyrim LOVES to recolor everything with these things.


They modify saturation, tint, brightness, bloom - you name it.


For my purpose they aren't working in my favor though.



I have a background image in the form of a custom NIF file with a textured plane. It replaces the usual 'Data\Meshes\interface\intmenufogparticles.nif' (and the 'Data\Meshes\interface\Logo\logo.nif') file(s).


I also have a custom logo (Don't confuse this logo with 'logo.nif'), added to the 'Data\Interface\startmenu.swf' file.



I've matched the colors of the logo and the background image so they fit, but as soon as I boot the game up, the background recieves a weird, ever so slight blue/green-ish tint.


This strange tint does not occur on the logo added to the 'startmenu.swf' file since it is being considered HUD or GUI or whatever.


As you can imagine, this messes everything up.



I've noticed that the 'logo.nif' file loads cleanly a little before 'intmenufogparticles.nif' and 'startmenu.swf'.


So my guess is that as soon as the engine boots into the menu, the actual "physical space" is manipulated and you end up in (guessing here) a black worldspace where the loading screens, their 3d models and the main menu are located.


Whatever "physical space" we're in.. whatever... it uses an 'image space', just like places, actual in-game environments via weathers.



The image space that modifies the main menu and the loading screens would be 'LoadScreenIS [imgS:000FF9DB]'.


I've confirmed that, and now neutralized any tint, basicly deactivated any bloom, eye adaptive stuff, and adjusted so it SHOULD reproduce the ACTUAL colors of my background image, yet it still gets this weird, blue/green-ish tint...



Note: I don't have any emitting colors or anything funky like that happening in the '.nif' files either...



It feels a bit stupid, but any ideas how to get the game to reproduce the actual colors of textures without messing it up?



Any help would be appreciated.



This is posted both for Skyrim and Skyrim Special Edition since the issue is shared. (It's technically the same game but a newer version.)


Edited by Guest
Link to comment
Share on other sites

I wanted the menu to look like oldschool 90's games.

The source of inspiration was mainly this cover art.

 

 

 

4fe09361eb8a41e18eb06279bb8bceb6.jpg#4fe

 

What's been done so far:

  • Custom Logo (needs some color matching)
  • Dovahkiin looking like he's gotten himself into some Disturbed Coverart.
  • Flames everywhere, with sound effects.
  • Separate treeline behind.
  • Moving clous over mountains in the horizon.
  • A plain, red skybox.
  • Secunda fullmoon.
  • Custom font and menu elements centered.
  • Placeholder background music.
  • Placeholder custom cursor.

There's still lots of things to do, but the base concept is there.

 

If anybody is interested in seeing what it currently looks like.

HD-version might not have been encoded by YouTube at the time as of writing.

 

https://youtu.be/3hbO_uACQ6M

 

Kind of like if Skyrim and Hexen had a baby and it wanted to grow up being a Disturbed Cover Art. ^^

Any useful ideas and inputs are always welcome.

Edited by Guest
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...