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What's the point of Heimskr in Whiterun?


PsxMeUP

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Not sure if not spoiling anything is a spoiler, but here it is...

 

So we got Heimskr in Whiterun, adding atmosphere. I played through Skyrim twice over, and every time I ignored him figuring I'd keep the local religious nut for desert (the nut on the sundae, if you will) for when I've gotten bored of the game and done all the cool quests. I figured he must have some insane story that will start out innocent enough but eventually plunge me into all manners of insanity. I mean, the guy sounds crazy, and in Cyrodiil the crazies are usually the ones that have things figured out. After having played over 200 hours, and told the old fool "don't worry old fool; I'll get to you eventually", I finally decided to talk to him and...

 

...nothing.

 

The end.

 

:sad:

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He's there to annoy you. Seriously. That, and he's involved in a Thieves Guild quest. Or rather his house is. You can probably kill Heimskr if you want to. He's not personally involved in anything but his constant, non-stop ranting. Of course, there are NPCs who are programmed to stand there and listen to him at particular times of the day, so you'll see them standing around staring at where he's supposed to be if you kill him.
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He's there to annoy you. Seriously. That, and he's involved in a Thieves Guild quest. Or rather his house is.

I was expecting something similar to the Knights of the Nine DLC. It also had a guy like that. Anyway, just disappointed.

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I ate him when I first transformed into a werewolve...then I noticed I didn't get bounty. Since then this is the first thing to do as a werewolve in every playthrough

 

Don't forget Nazeem when you rampage as a Werewolf! You'll never again hear "Do you get to the Cloud District very often?" !

Edited by Njorunn
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