Jump to content

Stupid Eyes


graffiti36

Recommended Posts

Heres pic about a problem with eyes

As you can see they are somewhat out of place...

I got this error after i installed with omod and manually the demon race mod ( all patchs but UFF Demon Textures)

Any tip?

 

http://img266.imageshack.us/img266/9652/modstt0.th.png

 

Some that i forgot to print:

 

kilrathis wizardring addition

 

male body replacer

 

mcaleb decompose corpse

 

molag bal treasury

Link to comment
Share on other sites

First off, check your link, it may just be some new kind of ad or something, but clicking it appears to give access to your account messages. I didn't open it so I'm not sure what that is.

 

As for your eye problem, I can not read your list of mods (it is too bright for my eyes), but the picture you provided is of a widely known issue.

Googly eyes

black eyes

no eyes

backwards eyes

cocked eyes

crossed eyes

rolled eyes

missing eyes/hairs (from selection in character creation)

and almost every other eye-related problem are almost always the result of using too many mods that contain new eyes and new hair styles.

How many is too many? More than one is too many and will cause conflicts. Unless you take steps to make them compatible, you can usually only use one hair mod and one eye mod.

I'm willing to bet that you were already using one, and your new demon race contains more. Even though the new stuff is only for that new race, it will still conflict.

Link to comment
Share on other sites

Either move other race mods before BP, or you'll need to do some renaming of nif files. This is an issue related to Nequam's eyes, which is included with Beautiful People. Basically, Nequam's eyes is a mod which changes all the default races to use an eye model which supports slightly more detail. The textures used for the eyes are mapped differently than the normal eye textures. Since this mod also replaces the default eye textures, it causes anything linked to the standard eye models to have this look. The easiest way I've found to fix this is by taking the meshes from Nequam's folder, and renaming the files to what the game is using by default.

 

Basically, copying the humanEyeLeft.nif from Oblivion\Data\Meshes\Characters\Nequam\eyes along with the .egm and .egt files

 

putting it in \Oblivion\Data\Meshes\Characters

 

And then Renaming it EyeLefthuman.nif. Changing the names of the .egm and .egt files to match.

 

Repeat the same process for the right eye.

Link to comment
Share on other sites

The list of mods you show is alphabetical, not in load order. (unless you load them alphabetically) To see your load order, look at the list in OBMM

 

To post the load order, see this from my help files:

 

How to get a load order list to post using OBMM

 

A load order list is needed for troubleshooting - The list in the Oblivion data list is not always in the order that things are actually loaded.

 

How to get your load order list into a post using OBMM

 

If you don't have OBMM, it is a great tool for managing mods as well as moving them in the load order and finding certain kinds of conflicts. It has many other capabilities, but this post is just to show how to get the load order list into a post for troubleshooting.

 

First, of course you have to have OBMM (Oblivion Mod Manager) it's available free from the author's site here: http://timeslip.chorrol.com/

 

Look in the column on the left side, find the heading “Oblivion mod manager”

To download, click on the download just below the heading.

 

A new page will open with a list of different ways to install – pick the self installer.

Save the file, the best place is a separate folder you make mine is on the desk top and is oblivion downloads\OBMM. The main folder is called Oblivion Downloads. Then a subfolder inside that is called OBMM)

 

After it has downloaded, open that folder and find the file you just downloaded. It will be named obmm.zip. Click on it to start the install. It should automatically find your Oblivion and install itself in the right place. It will also give you the option of creating a desktop icon, a Quick launch icon. I recommend only the desktop icon.

 

Then the options for associating files – select all of these.

 

When it finishes installing, OBMM will start automatically.

 

It will start with a list of your mods on the left pane in their current load order. Active mods will be checked and inactive will have an empty check box.

 

To copy the load order, look on the right, you will see a box with 'Import/Export'. Click that.

Then select the first option, 'View Load Order'

 

A new window will open with only your active mods listed in their load order.

 

Use your mouse to highlight the entire list, then left click on the highlighted list.

 

A box will open with Cut, copy paste.

 

Select copy – DO NOT SELECT CUT!

 

Now you can close the window and close OBMM (This might take a few minutes as OBMM takes a while to close.)

 

Go to where you want to put the load order list – I recommend creating either a text document or a word processing document and naming it load order and the date

(load order 6-22-08.txt)

 

Then open that document, place your cursor at the beginning and right click. Select paste.

 

This should copy your load order into the document.

 

Now, to get the load order into a post, open the forum, find where you want to place the load order list and paste it. The copied text will be inserted where you place the mouse cursor.

Link to comment
Share on other sites

Load Order:

 

Oblivion.esm

HorseCombatMaster.esm

Kvatch Rebuilt.esm

CASS_Eyes_Faces_Merging.esp

Unofficial Oblivion Patch.esp

Mounted_Spellcasting Deadly Reflex Compatible.esp

DeadlyReflex - Combat Moves.esp

MCaleb's_Decompose_Corpse_v1.2.esp

DLCHorseArmor.esp

DLCThievesDen.esp

DLCOrrery.esp

DLCFrostcrag.esp

DLCVileLair.esp

DLCSpellTomes.esp

Knights.esp

MaleBodyReplacerV3.esp

Beautiful PeopleV22 - MaleReplacerV3.esp

cidnothump.esp

KnightsBabFemaleArmors.esp

cidnothumpMMversion.esp

CurseOfHircine.esp

White Monk Robes with Hoods by Cass v1.0.esp

Bab.esp

Thieves Arsenal.esp

Nascosto Isles 3.esp

Nightshade_Armor.esp

Kvatch Rebuilt.esp

MidasSpells.esp

CuteElf11.esp

Borderless_Cyrodiil-3578.esp

GuilesHedgewizardsHovel.esp

GuilesHuntsmansLodge.esp

NV Imperial Guard Horse Armour.esp

P1DkeyChain.esp

Direnni Alchemy Apparatus.esp

ExnemRuneskulls.esp

ImprovedSoulgems.esp

lumi_alchemyexpanded.esp

lumi_enchantments.esp

SSEE-MM.esp

Wyverex's - Runes.esp

More Realistic Encumbrance.esp

Get Wet v0.92.esp

Friendlier Summons.esp

Expanded Hotkeys and Spell Delete v1.0.esp

dbpoisonapple.esp

xulCloudtopMountains.esp

BetterImperfectWater.esp

Shadowsilk-exnem.esp

ExWearUndies.esp

mythsandlegends.esp

NudeSpell.esp

Exnem_Golden_Assassin_Armor.esp

stfBeachHideaway.esp

stfCabin.esp

stfCamp.esp

stfMorrowind.esp

stfshipwreck.esp

stfValenwood.esp

RealBarenziahUncensored.esp

vella's armor v1.1.esp

Visually Enchanted Drains 1.esp

Visually Enchanted SoulTrap 1.esp

xulAncientRedwoods.esp

ExnemEyeCandy.esp

Andrakis Home.esp

Blood Widow.esp

xulBeachesOfCyrodiilLostCoast.esp

xulChorrolHinterland.esp

xulRollingHills_EV_withoutWheat.esp

xulStendarrValley.esp

xulTheHeath.esp

xulRiverEthe.esp

xulImperialIsle.esp

xulFallenleafEverglade.esp

XulEntiusGorge.esp

xulLushWoodlands.esp

BlackLuster.esp

xuldarkforest.esp

xulArriusCreek.esp

Wheres My Horse.esp

DPBAQueen'sMinion.esp

NaturalHabitat.esp

NaturalWater.esp

NaturalVegetation.esp

NaturalWeather.esp

New Frostmourne Sword by Jojjo v1_0.esp

Lost Paladins of the Divines.esp

StockClothingArmor-forExnems.esp

Vampirism.esp

Concealing_Hoods.esp

DLCShiveringIsles.esp

Akatosh Mount By Saiden Storm.esp

Natural Interiors - Windows to the World.esp

Apachii_Goddess_Store.esp

Slof's Goth Shop.esp

MolagBalTreasury.esp

KT_CustomRaceFix.esp

Ren_Soya_KD's.esp

_Ren_BeautyPack_full + Soya's hair.esp

DemonRace.esp

Link to comment
Share on other sites

Yes, you have BP and rens both loaded. Yes, you have your demon race and another race mod loaded at the end, Race mods should always be within the first quarter of your load list, with the more encompassing one (BP) loaded last. However this won't fix your eye issue because that race is likely setup to use the standard eye model, rather than Nequams. Don't know what kind of renaming you did, but you obviously did it wrong. Not talking about anything within the .nif file, talking about just the nif file. Dunno where you got the "tri" part from unless you were opening it in nifscope, which was not what I had said. You need to just change the file names and locations so that when it is trying to find the eye mesh for your race, rather than using the default, it finds nequams files which have been renamed to the defaults.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...