graffiti36 Posted June 25, 2008 Share Posted June 25, 2008 Heres pic about a problem with eyesAs you can see they are somewhat out of place...I got this error after i installed with omod and manually the demon race mod ( all patchs but UFF Demon Textures)Any tip? http://img266.imageshack.us/img266/9652/modstt0.th.png Some that i forgot to print: kilrathis wizardring addition male body replacer mcaleb decompose corpse molag bal treasury Link to comment Share on other sites More sharing options...
WoogieMonster Posted June 26, 2008 Share Posted June 26, 2008 First off, check your link, it may just be some new kind of ad or something, but clicking it appears to give access to your account messages. I didn't open it so I'm not sure what that is. As for your eye problem, I can not read your list of mods (it is too bright for my eyes), but the picture you provided is of a widely known issue. Googly eyesblack eyesno eyesbackwards eyescocked eyescrossed eyesrolled eyesmissing eyes/hairs (from selection in character creation)and almost every other eye-related problem are almost always the result of using too many mods that contain new eyes and new hair styles.How many is too many? More than one is too many and will cause conflicts. Unless you take steps to make them compatible, you can usually only use one hair mod and one eye mod. I'm willing to bet that you were already using one, and your new demon race contains more. Even though the new stuff is only for that new race, it will still conflict. Link to comment Share on other sites More sharing options...
Vagrant0 Posted June 26, 2008 Share Posted June 26, 2008 Either move other race mods before BP, or you'll need to do some renaming of nif files. This is an issue related to Nequam's eyes, which is included with Beautiful People. Basically, Nequam's eyes is a mod which changes all the default races to use an eye model which supports slightly more detail. The textures used for the eyes are mapped differently than the normal eye textures. Since this mod also replaces the default eye textures, it causes anything linked to the standard eye models to have this look. The easiest way I've found to fix this is by taking the meshes from Nequam's folder, and renaming the files to what the game is using by default. Basically, copying the humanEyeLeft.nif from Oblivion\Data\Meshes\Characters\Nequam\eyes along with the .egm and .egt files putting it in \Oblivion\Data\Meshes\Characters And then Renaming it EyeLefthuman.nif. Changing the names of the .egm and .egt files to match. Repeat the same process for the right eye. Link to comment Share on other sites More sharing options...
graffiti36 Posted June 26, 2008 Author Share Posted June 26, 2008 Vagranto , i dont have any egt files, only TRI and the restand it wont work like that :wallbash: Link to comment Share on other sites More sharing options...
graffiti36 Posted June 26, 2008 Author Share Posted June 26, 2008 Ive tried in so many ways that im getting tired of this...Are you sure its like this?Ive tried to copy and rename the files into nequam/eyes and to characters, but still, even done in many ways, it wont work Link to comment Share on other sites More sharing options...
bben46 Posted June 26, 2008 Share Posted June 26, 2008 The list of mods you show is alphabetical, not in load order. (unless you load them alphabetically) To see your load order, look at the list in OBMM To post the load order, see this from my help files: How to get a load order list to post using OBMM A load order list is needed for troubleshooting - The list in the Oblivion data list is not always in the order that things are actually loaded. How to get your load order list into a post using OBMM If you don't have OBMM, it is a great tool for managing mods as well as moving them in the load order and finding certain kinds of conflicts. It has many other capabilities, but this post is just to show how to get the load order list into a post for troubleshooting. First, of course you have to have OBMM (Oblivion Mod Manager) it's available free from the author's site here: http://timeslip.chorrol.com/ Look in the column on the left side, find the heading “Oblivion mod manager”To download, click on the download just below the heading. A new page will open with a list of different ways to install – pick the self installer.Save the file, the best place is a separate folder you make mine is on the desk top and is oblivion downloads\OBMM. The main folder is called Oblivion Downloads. Then a subfolder inside that is called OBMM) After it has downloaded, open that folder and find the file you just downloaded. It will be named obmm.zip. Click on it to start the install. It should automatically find your Oblivion and install itself in the right place. It will also give you the option of creating a desktop icon, a Quick launch icon. I recommend only the desktop icon. Then the options for associating files – select all of these. When it finishes installing, OBMM will start automatically. It will start with a list of your mods on the left pane in their current load order. Active mods will be checked and inactive will have an empty check box. To copy the load order, look on the right, you will see a box with 'Import/Export'. Click that.Then select the first option, 'View Load Order' A new window will open with only your active mods listed in their load order. Use your mouse to highlight the entire list, then left click on the highlighted list. A box will open with Cut, copy paste. Select copy – DO NOT SELECT CUT! Now you can close the window and close OBMM (This might take a few minutes as OBMM takes a while to close.) Go to where you want to put the load order list – I recommend creating either a text document or a word processing document and naming it load order and the date (load order 6-22-08.txt) Then open that document, place your cursor at the beginning and right click. Select paste. This should copy your load order into the document. Now, to get the load order into a post, open the forum, find where you want to place the load order list and paste it. The copied text will be inserted where you place the mouse cursor. Link to comment Share on other sites More sharing options...
graffiti36 Posted June 26, 2008 Author Share Posted June 26, 2008 Load Order: Oblivion.esmHorseCombatMaster.esmKvatch Rebuilt.esmCASS_Eyes_Faces_Merging.espUnofficial Oblivion Patch.espMounted_Spellcasting Deadly Reflex Compatible.espDeadlyReflex - Combat Moves.espMCaleb's_Decompose_Corpse_v1.2.espDLCHorseArmor.espDLCThievesDen.espDLCOrrery.espDLCFrostcrag.espDLCVileLair.espDLCSpellTomes.espKnights.espMaleBodyReplacerV3.espBeautiful PeopleV22 - MaleReplacerV3.espcidnothump.espKnightsBabFemaleArmors.espcidnothumpMMversion.espCurseOfHircine.espWhite Monk Robes with Hoods by Cass v1.0.espBab.espThieves Arsenal.espNascosto Isles 3.espNightshade_Armor.espKvatch Rebuilt.espMidasSpells.espCuteElf11.espBorderless_Cyrodiil-3578.espGuilesHedgewizardsHovel.espGuilesHuntsmansLodge.espNV Imperial Guard Horse Armour.espP1DkeyChain.espDirenni Alchemy Apparatus.espExnemRuneskulls.espImprovedSoulgems.esplumi_alchemyexpanded.esplumi_enchantments.espSSEE-MM.espWyverex's - Runes.espMore Realistic Encumbrance.espGet Wet v0.92.espFriendlier Summons.espExpanded Hotkeys and Spell Delete v1.0.espdbpoisonapple.espxulCloudtopMountains.espBetterImperfectWater.espShadowsilk-exnem.espExWearUndies.espmythsandlegends.espNudeSpell.espExnem_Golden_Assassin_Armor.espstfBeachHideaway.espstfCabin.espstfCamp.espstfMorrowind.espstfshipwreck.espstfValenwood.espRealBarenziahUncensored.espvella's armor v1.1.espVisually Enchanted Drains 1.espVisually Enchanted SoulTrap 1.espxulAncientRedwoods.espExnemEyeCandy.espAndrakis Home.espBlood Widow.espxulBeachesOfCyrodiilLostCoast.espxulChorrolHinterland.espxulRollingHills_EV_withoutWheat.espxulStendarrValley.espxulTheHeath.espxulRiverEthe.espxulImperialIsle.espxulFallenleafEverglade.espXulEntiusGorge.espxulLushWoodlands.espBlackLuster.espxuldarkforest.espxulArriusCreek.espWheres My Horse.espDPBAQueen'sMinion.espNaturalHabitat.espNaturalWater.espNaturalVegetation.espNaturalWeather.espNew Frostmourne Sword by Jojjo v1_0.espLost Paladins of the Divines.espStockClothingArmor-forExnems.espVampirism.espConcealing_Hoods.espDLCShiveringIsles.espAkatosh Mount By Saiden Storm.espNatural Interiors - Windows to the World.espApachii_Goddess_Store.espSlof's Goth Shop.espMolagBalTreasury.espKT_CustomRaceFix.espRen_Soya_KD's.esp_Ren_BeautyPack_full + Soya's hair.espDemonRace.esp Link to comment Share on other sites More sharing options...
graffiti36 Posted June 26, 2008 Author Share Posted June 26, 2008 Can someone see if is there any problem with the load order? Link to comment Share on other sites More sharing options...
ApocalypticBiscuit Posted June 26, 2008 Share Posted June 26, 2008 HAHAHAHAH OMG HILARIOUS.... sorry, i have a knack at laughing at people's misfortune. but i would definately check the liability of your mods (dirty mods) and check on google or something if theres a clash between some mods......good luckl eh Link to comment Share on other sites More sharing options...
Vagrant0 Posted June 26, 2008 Share Posted June 26, 2008 Yes, you have BP and rens both loaded. Yes, you have your demon race and another race mod loaded at the end, Race mods should always be within the first quarter of your load list, with the more encompassing one (BP) loaded last. However this won't fix your eye issue because that race is likely setup to use the standard eye model, rather than Nequams. Don't know what kind of renaming you did, but you obviously did it wrong. Not talking about anything within the .nif file, talking about just the nif file. Dunno where you got the "tri" part from unless you were opening it in nifscope, which was not what I had said. You need to just change the file names and locations so that when it is trying to find the eye mesh for your race, rather than using the default, it finds nequams files which have been renamed to the defaults. Link to comment Share on other sites More sharing options...
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