Skybroom Posted February 24, 2018 Share Posted February 24, 2018 (edited) I can't figure it out why do I not see a new voice type in the list of valid voice types in the Edit Response window.I am trying to add a new voice type into generic dialogues. Thank you. Edited February 24, 2018 by Skybroom Link to comment Share on other sites More sharing options...
agerweb Posted February 25, 2018 Share Posted February 25, 2018 If you create a new voicetype it has to be added as a condition to a piece of dialogue in the Topic Info window before you will see it in the Edit Response window. Link to comment Share on other sites More sharing options...
Skybroom Posted February 27, 2018 Author Share Posted February 27, 2018 Thank you. But it doesn't show up in the list of available conditions. Link to comment Share on other sites More sharing options...
agerweb Posted February 27, 2018 Share Posted February 27, 2018 So you select GetIsVoiceType in the function name column and then your voicetype does not come up in the drop down list in the function Info column. The only reason for this to happen is if you have not created a new voicetype or you have not looked hard enough in the list. Check this again. Link to comment Share on other sites More sharing options...
Skybroom Posted March 1, 2018 Author Share Posted March 1, 2018 Forgot to switch to GetIsVoiceType . There it is. Got it. Thanks! Oh, which of the simbols should I check for Comparison?== is checked by default.I need to keep all the rest of the voices included, as I am editing generic dialogues. I don't want the new condition to exclude them. Link to comment Share on other sites More sharing options...
agerweb Posted March 1, 2018 Share Posted March 1, 2018 You want == 1 in this case Link to comment Share on other sites More sharing options...
Skybroom Posted March 1, 2018 Author Share Posted March 1, 2018 Damn, other voices get vanished from the list, as I expected. None of combinations guarantees both default and my new voice types being present in the list. Either I see only my new voice, or the rest with no new one. Link to comment Share on other sites More sharing options...
werr92 Posted March 1, 2018 Share Posted March 1, 2018 Create a formlist and put all desired VoiceTypes there. Then you can pick this formlist in GetIsVoiceType condition function, meaning every VoiceType from this formlist are okay to use. Link to comment Share on other sites More sharing options...
Skybroom Posted March 2, 2018 Author Share Posted March 2, 2018 Each of generic dialogues contains different voices. I need my new voice type to "behave" exactly the same as MaleYoungEager do. Link to comment Share on other sites More sharing options...
agerweb Posted March 2, 2018 Share Posted March 2, 2018 Not quite sure what your doing but if you are adding to existing dialogue lines conditions just make you GetIsVoiceType condition an OR not an AND (which is the default) and ensure the other GetIsVoiceType conditions are an OR as well. Link to comment Share on other sites More sharing options...
Recommended Posts