Skybroom Posted March 3, 2018 Author Share Posted March 3, 2018 New voice type is MaleYoungEagerRus. I add the GetIsVoiceType condition, set it to "or". There's still no new voice type in Edit Responce window. I am trying to make an NPC speak Russian. I have all the neccessary voice files. Link to comment Share on other sites More sharing options...
agerweb Posted March 3, 2018 Share Posted March 3, 2018 If you are just trying to give one NPC new dialogue you should not be concerned with other voicetypes just the new one. I presume for some reason you don't want to create a new dialogue quest for your NPC which is why you are playing around in the GenericDialoge quest in which case you copy the line you want in that quest and change the conditions to just your new voice type. You would need to do this anyway for the CK to allocate a new filename to the copied line which will be the name for your new voicefile in your mods directory in Data\Sound\Voice. Link to comment Share on other sites More sharing options...
Skybroom Posted March 3, 2018 Author Share Posted March 3, 2018 (edited) Thank you. Yes, I'd rather not create new quests, I'm afraid it'd be very tedious.New filename - this is the second thing I've been trying to avoid. All vanilla voice types use the same file names for generic dialogues - they are easy to replace. Edited March 3, 2018 by Skybroom Link to comment Share on other sites More sharing options...
agerweb Posted March 3, 2018 Share Posted March 3, 2018 Unless you are just replacing existing voice files with new ones in russian then you can not avoid new filenames. Link to comment Share on other sites More sharing options...
Skybroom Posted March 6, 2018 Author Share Posted March 6, 2018 Got it. Thank you very much. Link to comment Share on other sites More sharing options...
Skybroom Posted March 22, 2018 Author Share Posted March 22, 2018 Great! I don't even know where to start! It was a piece of cake in my vision before I delved into these quests. What is default dialogue, which could be checked on/off? I actually have an idea of what it is, but I have no idea of where could I find all these branches, and how to reconstruct the "copy" of all the default dialogues for vanillaesque voice type, like MaleYoungEagerRus I have an intention to impliment into game. I've read through the tuts on this matter. Thanks, I give up. Link to comment Share on other sites More sharing options...
Skybroom Posted March 28, 2018 Author Share Posted March 28, 2018 Ok.I've creaated new voice type "MaleYoungEagerRus".I opened up "DialogueGeneric" > Misc > "Time to Go" topic.I copied the "I don't think you belong here", and changed conditions to GetIsVoiceType. The isn't on the list of voice types in the Edit Response window :mad: What should I do to see it there? Link to comment Share on other sites More sharing options...
Tasheni Posted March 28, 2018 Share Posted March 28, 2018 (edited) That's an issue with ck, sometimes it refuses to update the input. In the Topic Info Window on the top right is a pulldown menu "Speaker". Choose your voice type here and it will be shown in Response Window. Edited March 28, 2018 by Tasheni Link to comment Share on other sites More sharing options...
Skybroom Posted March 29, 2018 Author Share Posted March 29, 2018 Thank you for your reply. But it looks like there are NPC names in there, in the list of "Speaker", but no voice types.Moreover, I added NPC (with New Voice Type appointed to him), and checked him as a Speaker - no sucess, as you can see: There must be something else :confused: Link to comment Share on other sites More sharing options...
agerweb Posted March 29, 2018 Share Posted March 29, 2018 I have not tried putting two voice types in the conditions before one of which is a custom one, in this case MaleYoungEagerRus and whatever TestActor is. Just tried it and I get the same blank Edit Response which kind of makes sense because only one voice file can be referred to by the Edit Response window. You need to do this a different way. Link to comment Share on other sites More sharing options...
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