iscrybble Posted April 9, 2012 Share Posted April 9, 2012 One of my mods is a workshop addition to Breezehome. I've been working on (and am nearly finished with) attaching a quest to the unlocking of the area. The player simply needs to talk to an NPC patrolling outside and he will come to excavate the area. My concern is that after I upload this change, current users will panic that they can no longer access the modded section of the home. Every idea I've come up with will either confuse users or is something I don't know how to do. My current thoughts are: Post a note in the house where the door to the modded section is. How would I get a note to *stick* to the wall?[*] Examine (via a trigger and scrpt) the contents of the workshop to see if it's 'vanilla' ...if it isn't, I can debug.notify the user to check with the NPC. How do I, for example, count how many items are in a container? If I modify the script to utilize a global variable, will the change 'take' in the player's existing save? In my experience, I'd need to rename the entire script, which I worry will mess with the container inventory. A diamond loads on a table in my mod... can I check to see if it was moved?[*] Just hope for the best with a message in the Steam & Nexus file descriptions. Do you have any other ideas? Opinions? Advice on how to implement any of the above? Link to comment Share on other sites More sharing options...
TheDarkPrince Posted April 9, 2012 Share Posted April 9, 2012 1) To let it stick to the wall go to the Render window, select the Object -> Double Click -> Tick "DO NOT HAVOK blabla.." -> Save 2-b) About the diamonds, I can only guess you need to make a script that "control" if the starting position of the diamonds is X and they are moved to Y or if from X they go to the player inventory.. Something like that.. Sorry, that was the best I could do :) Cya and good luck with your Mod! Quests are ALWAYS welcome! Link to comment Share on other sites More sharing options...
iscrybble Posted April 9, 2012 Author Share Posted April 9, 2012 1) To let it stick to the wall go to the Render window, select the Object -> Double Click -> Tick "DO NOT HAVOK blabla.." -> SaveThat does the trick! Thanks! 2-b) About the diamonds, I can only guess you need to make a script that "control" if the starting position of the diamonds is X and they are moved to Y or if from X they go to the player inventory.. Something like that..Yeah, It'd be nice not to have the note there if the player is brand new to the mod, but I can live with it! Link to comment Share on other sites More sharing options...
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