gmg2dave Posted February 26, 2018 Share Posted February 26, 2018 Just started a new playthrough of ME3 and have installed some dlc files and such including the latest version of Expanded Galaxy Map, which I am definitely enjoying, but I have noticed that when I use the coalesced editor to make some changes to a few weapons that my game crashes upon entering the armor choice menu upon starting a mission. Tried it with several different missions and each end with the same result, I get to the armor choice screen, hit save and exit and my game crashes. Reverting to the vanilla coalesced.bin file fixes the problem but of course makes the changes I want to make impossible to do. So is there some way to make this work, or is it an either/or thing where I can use EGM or an edited coalesced.bin file but not both. Would have asked this on the EGM mod page, but the comments are locked, so I figured I'd ask here, thanks for any help. Link to comment Share on other sites More sharing options...
ArJed Posted April 11, 2018 Share Posted April 11, 2018 EGM overrides Coalesced.bin. You'll have to edit EGM dlc .bin file; All ME3 main game weapon properties are stored in Coalesced.bin / bioweapon file;All ME3 DLC weapon properties are stored in Default_DLC_(DLC NAME).bin / bioweapon file (in each DLC folder);DLC_UPD_Patch02 overrides several parameters of base game and other DLC weapons - copy your edited Coalesced.bin values to this DLC.And to EGM------------------------------------ME3 Weaponry tweaks - look description and readme file;How to edit DLC:- Open DLC folder- Decompile DLC`s .bin- Delete DLC`s .bin- Open decompiled DLC folder > Open file that you want to edit in Notepad++- Open default base game Coalesced`s / default DLC`s folder- Decompile .bin(s)- Open file that you want to edit in Notepad++- Use Nodepad++ Compare plugin- In default file select desired code line(s) > paste it to my DLC file / or edit value(s) there- Save file(s)- Compile DLC- Delete decompiled DLC bin folder- ME3 Explorer / ME3 Mod Manager run AutoTOC utility/reload ME3 MM/ Link to comment Share on other sites More sharing options...
Darkstyler35 Posted November 22, 2019 Share Posted November 22, 2019 Hello Arjed, I've done everything you said, decompiling Default_DLC_MOD_EGM.bin and edit all the xml files needed to match exactly the values of my new coalesced.bin (I've deleted each conflicting entry in the Default_DLC_MOD_EGM.bin because modifying them didn't work either) then recompiled everything + paste in the game folder and replace + autococ. When I delete the whole mod folder, the coalesced values apply properly and when I paste again the folder in the game folder (the game works) but new coalesced.bin values don't. Is there anything else I must check in order to keep EGM and new values in the coalesced.bin ? Thanks by advance ;) Link to comment Share on other sites More sharing options...
Recommended Posts