iscrybble Posted April 9, 2012 Share Posted April 9, 2012 (edited) SORRY, Wrong forum! I will repost to Mod Talk-------------------------------------Is there a way to do any of the following?Temporarily override the AI package.Trigger a condition check on an NPC's package stack.Change how often the package conditions are checked when the player is in the same cell as the NPC. I have an NPC that changes his behavior based on the disabled state of an xMarker. Only trouble is, it can take uncomfortably long for him to respond. :unsure: Edited April 9, 2012 by iscrybble Link to comment Share on other sites More sharing options...
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