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Snap to it Mr. NPC!


iscrybble

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Is there a way to do any of the following?

  • Temporarily override the AI package.
  • Trigger a condition check on an NPC's package stack.
  • Change how often the package conditions are checked when the player is in the same cell as the NPC.

 

I have an NPC that changes his behavior based on the disabled state of an xMarker. Only trouble is, it can take uncomfortably long for him to respond. :unsure:

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You can use EvaluatePackage to force an check his/her package stack. So just edit whatever script you're using to change the enable state of the X marker and add in a some code for EvaluatePackage.

:biggrin: Thank you! Works like a charm!
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