iscrybble Posted April 9, 2012 Share Posted April 9, 2012 Is there a way to do any of the following?Temporarily override the AI package.Trigger a condition check on an NPC's package stack.Change how often the package conditions are checked when the player is in the same cell as the NPC. I have an NPC that changes his behavior based on the disabled state of an xMarker. Only trouble is, it can take uncomfortably long for him to respond. :unsure: Link to comment Share on other sites More sharing options...
fg109 Posted April 9, 2012 Share Posted April 9, 2012 You can use EvaluatePackage to force an check his/her package stack. So just edit whatever script you're using to change the enable state of the X marker and add in a some code for EvaluatePackage. Link to comment Share on other sites More sharing options...
iscrybble Posted April 9, 2012 Author Share Posted April 9, 2012 You can use EvaluatePackage to force an check his/her package stack. So just edit whatever script you're using to change the enable state of the X marker and add in a some code for EvaluatePackage. :biggrin: Thank you! Works like a charm! Link to comment Share on other sites More sharing options...
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