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NEED URGENT HELP! marker error with my custom armour!


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Basically i made an armour mod in Nifskope and it worked great. I then applied the textures and it worked then when i tried in the CK it say models could not be found and appeared invisisble in game so i really need some help and hopefully someone can view my mesh and tell me what i have done wrong. Thanks in advance!

 

My Nif file---https://www.dropbox.com/s/es65k2p570dvs41/draugrarmourprotected_1.nif?dl=0

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Your texture paths are: "c:\users\alex\desktop\jims mods\my mod\armor.dds" which is wrong, it should start at "textures\" that being ofc within the Data folder of the game not in your desktop.

Ok I did that but it still says in ck error models could not be found any more suggestions?

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My explanation was a bit incomplete. You now have "c:\program files (x86)\steam\steamapps\common\skyrim special edition\data\textures\textures\actors\draugr\armor.dds" with double textures folder and the absolute path on your computer, it should be only "textures\actors\draugr\armor.dds". Paths are relative to the Data folder. Just like the one you see below, i.e. "textures\actors\draugr\Armor_n.dds". But i'm not sure that's your real problem, absolute paths like that while wrong should work on your computer (I think). In any case worth doing things the right way.

 

Now, armor invisible, there could be multiple reasons. If it shows properly in CK then that part is probably correct. This contains some common issues: http://wiki.tesnexus.com/index.php/Skyrim_common_mod_issues but you don't seem to be suffering from the two mesh invisible problems it mentions.

 

There are some odd things with your nif. Outside of the main NiNode "NordicArmor_1" you have some loose stuff, some alpha properties and more. That NiNode "Scene:80" has some messed up unnamed bones as children (All those called :81 - :110 are not going to work properly) that also seem to be duplicated, for example ":97" and "R Forearm". And the Underarmor piece is using those messed up bones. Seems you've added that underarmor by directly copy-pasting the whole NiNode with it's bones and everything, leading to this duplicity.

 

You should just copy the BSTrishapes from one nif to another, minding that the parent NiNode's string for the name is the same on both nifs and that the one receiving the bstrishape has all the bones the source had or more (If not copy the other way around)

Edited by FrankFamily
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