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Locksmith Perk


Will58448

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Its likely leftover from the "auto-attempt"/"Force Lock" feature that's been present in previous games like Oblivion and Fallout 3/NV, and no longer has any real effects since they scrapped the feature for lockpicking in Fallout 4.

Edited by JackRob
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It is not a 'leftover'. It is the actual perk that allows you to pick locks on basic, advanced, expert and master locks.

 

Each level of the perk modifies the value for base chance to unlock successfully - ie, makes the sweet spot a little larger.

 

Upon investigation of this in the CK, it appears that you may in fact be correct. The sweet spot has its own actor value and the level of the lock is determined by a value on gates. Very strange but then this is Beth we are talking about...

Edited by joerqc
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